Total Format - Total Entertainment
 
 

Go Back   Total Format Forum > Gaming Forums > Individual MMORPG Forums > V - MMORPG Individual Game Forums > Vanguard Sage of Heroes

Vanguard Sage of Heroes Vanguard: Saga of Heroes will be the premier third generation massively multiplayer RPG. A vast, seamless, immersive virtual world filled with elements of familiar High Fantasy, including traditional themes and more, all depicted using cutting-edge graphics technology. Sigil's expertise and experience in the field will bring groundbreaking static and dynamic content to the genre. Vanguard will build upon the successes and strengths of earlier MMOGs to improve popular game mechanics and features, but also address these pioneering games mistakes and deficiencies. Vanguard will focus heavily on interdependence, challenge, and reward, while simultaneously addressing tedious and annoying issues, including camping, excessive downtime and more.

Reply
 
LinkBack Thread Tools Display Modes
Old 01-12-2005, 18:59   #1 (permalink)
Name & TitleHarv
Guest
Postsn/a
Pu0 [Check]
Default Vangaurd - FAQ's Transportation

13.1 Vehicles

13.1.1 Will there be boats or ships?


Yes, both NPC-controlled as well as player-controlled and owned.

Player-owned ships will need to be crafted by the appropriate crafting classes.

Various types of player owned ships will be available, including 'coast hugger' ships, as well as ocean going vessels, some better for defense, some better for hauling equipment, etc...

Players will, just like with their residences and their horses, be able to both store goods in their ships. They will also be able to enhance their ships by equipping them with items.

13.1.2 Will there be anything to do on boats?

We believe travel should be fun—it’s a basic part of the adventure. With that in mind, encounters and other events can and will occur while on board boats and ships. Sea monsters will be able to attack not only the characters on a ship, but do damage to the ship itself. This is also the case with pirates.

A vast empty ocean, devoid of land, is unlikely. Expect to see lots of islands or archipelagoes en route to your destination.

13.1.4 How will you deal with teleportation?

The trick, we think, is to make travel a part of the adventure too. Sitting on a ship doing nothing isn't fun -- it's downtime at its worst. But what if traveling from one location to the next was challenging, exciting, and fun in and of itself? If we can manage that in Vanguard, extensive or egregious use of teleportation should not be necessary.

That said, some means by which to teleport will be present in some cases (e.g. likely within dungeons only).

13.1.5 Will there be horses? How will they work, how important will they be, and are they just a status symbol or integral to the game?

Horses are integral to ground-based travel. We expect characters to own a horse fairly quickly to help with travel. Horses will also be able to store goods and even be enhanced with certain items, just like your character and/or your ship.

It is also possible for combat to take place while on a mount, or even while on board ships

13.1.6 Can my horse or ship 'die'? If they ‘die’, and I've equipped them with valuable items and/or am storing valuable items on them, what do I do to recover them?

Think of your horse or ship as an extension of your character. Your character can 'die', but it really only generates a corpse with your items.

Healing a horse will undoubtedly involve skills similar to those used to heal or revive a character. Repairing ships, on the other hand, will involve the crafting sphere. Once you have completed your healing or repairs, you may not only retrieve your items, but your horse and ship are also 'brought back to life' and made usable again.

13.1.7 Will I be able to name my ship, horse, or any other vehicle?

You will be able to name your ship and your horse and any other persistent vehicles.

13.1.8 What if I die while in transit on my boat? What if you die under water? Will your corpse just float to the surface? What if you die inside a building under the water? Will it still find its way to the surface?

Ship flotsam (corpses) and character corpses will float on top of the water and not move/drift. Doing a corpse retrieval on the water will be functionally the same as anywhere else.

If you die underwater in an area marked as an adventure area or some such (say, a sunken city), your corpse will stay underwater where you died.

As for currents and such, it may be unrealistic, but right now we’re assuming one won't want to track one's corpse and flotsam around the oceans of Telon (e.g. gameplay & fun > realism)

13.1.9 Ships never seem to work in other games-- they always lag and kill the passengers and losing a body in the ocean is not fun.

This shouldn't be an issue based on how much more we now know, the better tech, and the fact that we built Vanguard from the ground up knowing that ship travel would be an integral part of the game, as opposed to an afterthought.

13.1.10 How does one control the speeds at which your ships can sail?

We know this isn't exactly what you guys are talking about re: druids, but it made us think of the other day when we were testing pilotable ships and messing with wind speed and direction -- it occurred to us how cool it will be to have a druid on board to help you influence the wind to your favor and perhaps even increase its speed via higher level spells... Concepts like this are what we feel distinguish Vanguard from its competitors.

13.2 Will travel be meaningful, but hopefully not tedious as well?


That is our goal, yes. The journey to your destination should be challenging and fun. There will be content along the way. Horses and other means of faster transportation will also become available as characters become higher level and need to travel further. We sincerely believe there shuold be fun in "getting there".

13.3 Will you attempt to make distant lands really feel distant?


Yes. The world of Telon is huge. Travel between lands will take some time, but again, we believe the travel in and of itself should be fun. We are including "assistance" items such as a Compass and Travel Journal to help players deal with the size of the world.

13.4 How will you deal with mapping, navigation, compasses, and the like?

There will be a compass as well as a navigation system. The latter will be largely based on where you've already explored at least once, combined with a few other variations we're working out.
Tools
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links

Reply

Tags
faq, transportation, vangaurd

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Vangaurd - FAQ's NPCs (Non-Player Characters) Harv Vanguard Sage of Heroes 0 01-12-2005 18:45
VanGaurd - FAQ's Skills, Spells, & Abilities Harv Vanguard Sage of Heroes 0 30-11-2005 23:48
Vangaurd - FAQ's Classes/Roles Harv Vanguard Sage of Heroes 0 30-11-2005 23:44
Vangaurd - FAQ's Races Harv Vanguard Sage of Heroes 0 30-11-2005 23:39
Vangaurd - FAQ's Features Harv Vanguard Sage of Heroes 0 30-11-2005 23:23

 
 
Archive - RSS Feeds - About Us - Privacy - Terms of Use - Site Map - Advertising - Link To TF - Contact Us - Top
Content Relevant URLs by vBSEO 3.2.0 RC5 Copyright ©2003 - 2000, Total Format. Forums powered by vBulletin, Copyright ©2000 - 2009, Jelsoft Enterprises Limited.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457