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Old 18-04-2008, 12:07   #1 (permalink)
Name & Title Cintaria
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Cool Arcade tips and tricks - xeno tactic

Xeno Tactic is similar to Tower Defence, in that you have a bunch of towers (in this case sentry guns) and a bunch of creeps (aka aliens) and you have to stop them getting to the exit or you lose lives.

Sounds simple, doesn't it?

Some things to take into consideration:
The score you die with is the score that goes to the leaderboard, regardless of how well you've done on previous levels. You might get 10,000 on level 5 and only 2,000 on level 6 before you die. The score that goes is 2,000. It sucks, but that's life. If at any point you find yourself above the arcade highscore, sell your turrets and let yourself die! You may not get another chance to be champ

Each level is timed. If you defeat the aliens before the time has ran out you can skip ahead to the next level. This is useful if you're the impatient type (like me). And although the additional seconds are counted next to the score at the top of the screen, it makes NO difference. The time is not added to the score, it's not added to the amount of money you have and basically has no practical use other than to start the next level a bit earlier. If you're upgrading or buying more turrets, don't skip ahead...

Right, time for the tips

Due to time constraints, I'm only gonna give you help on the first level (as if anyone needs it). Later, when I have more time, I'll do the rest of the levels as well

The most common approach is to block off the entrance and force the aliens into a single column, then weave a maze through the level so that they are kept close to an almost constant stream of turrets that kill them long before the end of the maze This approach does work. Most of the time. Flying aliens are an exception. There are two tactics to face this. Have vulcan turrets lined up in the flight path of the flying baddies, or get the dedicated DCA (anti flying) turret.

Map One
Right, so, first thing. Block off the entrance (where the aliens enter) with vulcan turrets. The last turret will need to be one block away from the entrance or it won't go down as you will be 'blocking' the aliens.

Place another couple of turrets starting from the top of the map and head straight down. You only need two or three. Put in place an SAM turret. These are powerful beasts that upgrade nicely For the first few levels that should do it

At the end of level 3 / start of level 4, upgrade the SAM turret. For level 6, put in a couple of vulcan turrets and upgrade the SAM again.

Level 8 and 13 is a boss. You won't be able to kill him on the first pass. Once he's started down the column of turrets towards the exit, sell the turret at the top and get ready to put a vulcan turret at the exit. When he gets there, buy the turret, blocking his path. The boss will turn around and make his way back up the column. As soon as he turns around, sell the turret and get ready to buy another one at the top of the column of turrets (back in place of the first one you sold). This little manouver can keep a baddy going in circles in your maze. The draw back is timing. If the next wave of baddies comes, they'll go for the closest exit. The boss should die on it's way back up the column.

Now it's just a case of common sense to upgrade the turrets as you see fit. Place a DCA turret in the middle of the map behind your SAM turrets before level 14.

A list of what baddies spawn on what level is to come

Happy gaming
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Old 09-05-2008, 22:54   #2 (permalink)
Name & Title dmgirl
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I'd just like to point out that you still get nan come up over your gold if you click a turret after buying it.
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Old 10-05-2008, 00:48   #3 (permalink)
Name & Title Moonbeam
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always has done on here wasn't just happening on the temp forum. Cint had some tips over there shame we didn't ask Det to transfer them all *looks in Dets direction and smiles sweetly*
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Old 10-05-2008, 01:00   #4 (permalink)
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Quote:
Originally Posted by Moonbeam View Post
always has done on here wasn't just happening on the temp forum. Cint had some tips over there shame we didn't ask Det to transfer them all *looks in Dets direction and smiles sweetly*
I'll have a looky in the morning.

I was sure Cint had posted most of them over there and on here though, guess not.
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Old 10-05-2008, 03:20   #5 (permalink)
Name & Title Lexxys
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I know Cint posted that after you have built a tower, if you click the X to deselect the tower before building/upgrading then it stops the NAN bug from happening.

Makes placing multiple towers quickly a bit tougher, but it does work.
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Old 10-05-2008, 09:57   #6 (permalink)
Name & Title dmgirl
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I know but then you get people like me who forget and click on a tower and lose about 200 gold.
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Old 10-05-2008, 10:10   #7 (permalink)
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It's an unfortunate part of the game that hasn't been coded perfectly. The unfortunate part being that once arcade compatible versions of games like this are released, it's almost impossible to get the coders that converted them to redo them to get rid of little bugs like that. Tis a shame as this is a fantastic game, but it's still worth playing even with the NaN bug.
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Old 10-05-2008, 17:27   #8 (permalink)
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another thing to watch out for is after placing a turret if the red circle stays on screen do not click to upgrade or you'll get NaN click X I think it also works clicking in the box with the X in it as well
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Old 10-05-2008, 22:18   #9 (permalink)
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I click the floor as well, just to get rid of the turret details.
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Old 11-05-2008, 15:58   #10 (permalink)
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Quote:
Originally Posted by dmgirl View Post
I click the floor as well, just to get rid of the turret details.
Clicking the floor after building a turrent can sometimes give the nan bug

I always build tower, click X, reclick tower then upgrade now, as its the only way to be sure to avoid it.
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Old 11-05-2008, 16:26   #11 (permalink)
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Quote:
Originally Posted by Lexxys View Post
Clicking the floor after building a turrent can sometimes give the nan bug

I always build tower, click X, reclick tower then upgrade now, as its the only way to be sure to avoid it.
That may explain a few things.
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Old 12-05-2008, 09:10   #12 (permalink)
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