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| Nintendo Gaming Discussion If you have something on your mind regarding the Wii, GBA, DS or GameCube Nintendo products or any of the great games available for them including Mario Kart, Guitar Hero 3 or Zelda, then you should use this section to chat about them. |
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![]() As always with any Nintendo game console, the first Super Mario game is one of the defining experiences on the system. Join Mario as he ushers in a new era of video games, defying gravity across all the planets in the galaxy. When some creature escapes into space with Princess Peach, Mario gives chase, exploring bizarre planets all across the galaxy. Since he's in space, Mario can perform mind-bending jumps unlike anything he’s done before. He'll also have a wealth of new moves that are all based around tilting, pointing and shaking the Wii Remote. Published by: Nintendo Developed by: Nintendo EAD Tokyo Genre: Platformer Number of Players: 1-2 Release Date: US: November 12, 2007 Japan: November 1, 2007 Europe: November 16, 2007 Australia: November 29, 2007 ign.com preview US, October 15, 2007 - Whoops -- Super Smash Bros. Brawl has been delayed to next year, but there's still good news for Wii owners because Super Mario Galaxy hasn't budged from its November 12 release date. Having finally played Nintendo's fighter, we're confident that it's going to live up to the ridiculous amount of hype that constantly surrounds it, and yet we're simultaneously more excited to play through Mario's latest romp. Maybe it's because development studio Nintendo Tokyo has with Galaxy created a title that feels like a true successor to Mario 64, which is no easy task, or maybe it's because we're simply platformer junkies. It could also be because Galaxy is Wii's best looking title. Probably it's a combination of all three. Whatever the case, though, the project amazes us every time we see and play it, and our latest hand-on proved to be no exception. We've written about the basics 10 times over, so with today's update we've focused on the beginning of the experience -- exactly what you'll do the first time you boot up. In Galaxy, you begin by first creating a game icon. You can choose from such famous mascots as Mario, Peach, Yoshi and Toad, but if none of them suit your fancy you can also import your own Mii avatar. From what we can tell, the icons are only used to represent save files, of which there are six. However, Nintendo has hinted that there will be some kind of WiiConnect24 support in Galaxy and, if so, your icon or avatar may also represent your online activity. Just to be clear, there's no online multiplayer mode, but there could be data trades or something of that nature, not unlike the WiiConnect24 support in Metroid Prime 3: Corruption. ![]() If you've been following Galaxy these last months, you have undoubtedly already downloaded and watched (perhaps several times) the game's charismatic opening cinema. There is a brief story explanation, however, that precedes it. We've provided it below: "Every hundred years, a comet appears in the skies above mushroom kingdom. The comet was so large one year, it filled the skies and sent countless shooting stars raining down. The Toads brought the shooting stars to the castle, where they became a great Power Star. It should have been a very happy time for the citizens of the Mushroom Kingdom. That was the night of the Star Festival, held once every hundred years to celebrate the comet." This brief story explanation is interspersed between snippets of art meant to help illustrate the tale and it's all topped off by a letter from Peach, which reads: Dear Mario, I'll be waiting for you at the castle on the night of the Star Festival. There's something I'd like to give you. We can guess what that something might be. Afterward, you're free to explore what appears to be the Mushroom Kingdom as it might look during nightfall. The aforementioned Star Festival is taking place as Mario runs through the streets. Various Toads offer greetings like "Evening Mario!" and "Yay! You're here!" but before you can go very far or explore at length, a real-time cut-scene is triggered and the action begins. Backed by his own space-traveling armada, Bowser has hovered over the environment and wages a war. Toads scramble and flee as smoke billows from buildings and fires rage. "The Festival's over!" yells Bowser from his ship high above the land. The evil character shoots hooks from his craft and literally rips the landscape free, Peach's Castle and all, dragging it upward and eventually into space. Mario attempts to save the princess, but he's blasted into space before he can. The game begins after the plumber awakens somewhere on an alien terrain. The opening is both more interactive and more beautiful than, say, that in Super Mario Sunshine. Nintendo Tokyo has pushed the Wii hardware a little further than we've seen before for more pleasing visual results. Mario animates fluidly and beautifully, of course, but so do the environments sparkle and reflect with a graphical sheen. Even after close examination, we're still not entirely convinced that there are any effects beyond reflection maps and specular highlights with the occasional bump map thrown in for good measure, but they are all well used. (Some have argued that Galaxy is the first Wii title to employ extensive bump mapping and normal mapping, but we haven't seen any proof of that.) What Nintendo Tokyo has also done is to add more cinematic flair to the Mario franchise. Story in Sunshine was so poorly handled that it felt like a step backward into the previous decade, but Galaxy boasts well choreographed action sequences and a very clean flow. There are virtually no load times in the game -- at least none that we've yet encountered. On top of everything else, the art style powering the galactic platformer is spectacular. The look borders on the cel-shading, but it's much subtler, and the fantastic worlds and environments Mario encounters are brought to life by thoroughly detailed and impressive lighting and particle effects. Of course, everything runs at 30 frames per second and also displays in both progressive-scan and 16:9 widescreen presentations. ![]() Mario finds himself on a small alien planet, where he meets three rabbits who challenge him to a game of hide and seek. If he can find and catch all three of them, they will reveal more about his predicament and the adventure that lies in wait. Here, you're free to explore and fool around with the controls, as well as come to grip with the complex physics of the platformer. Many of the satellites you traverse are spherical in nature and since they are in space, there is no discernible up, down, left or right. You can run in any direction, even upside-down, and the camera will continue to follow. In fact, you don't have any control over the camera -- a seemingly frightening prospect that somehow becomes a non-issue because the system in place so accurately shoots the action from the appropriate angle. You move with the nunchuk's analog stick and jump with the Wii remote's A button. While running, if you press A and B-trigger together, Mario will perform a long jump, an exceptionally satisfying maneuver because, if executed at the curve of a planet, Mario will leap into the air and follow the satellite around, temporarily breaking free from the pull of gravity. If there are puzzles later in the game that revolve around this mechanic, it could be the greatest thing ever. As you might predict, controlling Mario feels outstanding and the Wii remote-enhanced features, like shaking the device to cause the character to spin, or pointing at the screen to pick up Star Shards, only enhance the experience. Soon after Mario catches all three Rabbits, they take him to their galactic princess. She hovers in space and looks almost exactly like Peach, but her name is Rosalina. She watches over and protects the cosmos, she explains. The rabbits Mario had chased are revealed to be magical beings called Luma, and they jump into Mario's body, granting him the ability to exist and travel through outer space. Rosalina explains that some enemy, presumably bowser, latched onto her spaceship and pulled away Star Bits and their power source, Power Stars. Without them, the Comet Observatory and access to all the galaxies will not function, and thus it's up to Mario to travel to the only-unlocked galaxy and seek out more Power Stars to restore order. Meanwhile, Rosalina and the Luma soon begin work on a new ship that will, they say, enable Mario to travel toward the enemy. (Probably for the final boss fight.) The Comet Observatory is the game's hub world. You can run freely around the Observatory, which is surrounded by space, but you will soon encounter land masses which are pitch black -- only by collecting more Power Stars will you be able to add energy to the Observatory and illuminate those dark masses. Mario's first order of business is to enter the Terrace, which grants access to the only available galaxy, three different levels, all of which we've written about in previous hands-on articles. So instead of taking you through those some locales again -- they haven't changed -- we'll instead list off a few details that you may not have been previously aware of. ![]() Mario can, for example, soar into space and along flight paths if you shake the Wii remote near a Sling Star. You can travel back and forth between satellites and planets by doing this, and indeed, it is the preferred method of going from place to place. Sometimes, though, you will find yourself re-traversing the same areas because you're not entirely sure that you've already seen them. There's a simple way to exact that information, though. If you've already traveled along a pathway, you will see a blue streak running from the Sling Star into space. If not, there will be no blue streak. This simple graphical indicator makes the process of going between planets and forward progress much more intuitive. Coins restore Mario's life. In Bee form, Mario cannot touch water or he will lose his power. Some land-based warp pipes lead to the other side of the world. Others take the plumber inside the world, usually to secret rooms whose walls -- all of them -- can be walked on. There are various flip-switch puzzles located throughout the game. These areas feature numerous tiles that light up in different colors. Only when Mario runs over them will they change color and you'll have to make sure that all the tiles feature an identical hue to solve the puzzle. It's a little more difficult than it sounds because these stages are usually also filled with enemies and booby traps to prevent you from accomplishing your goal. In one later stage, Mario must ride atop a manta ray as it coasts down what may as well be a giant, spiraling water slide. To do this, you hold the Wii remote normally and simply rotate the device ever so slightly to the left or right to direct movement. It works very well and, when combined with the rough, bouncing physics of the waves, offers an intense racing experience that reminds us in some ways of Wave Race. Super Mario Galaxy plays and looks better every single time we get our hands on it. At this point, we can't imagine how the platformer won't be a must-have title when it ships next month. For new media, including demos and direct-feed video, check our appropriate images and videos tabs below. http://uk.wii.ign.com/articles/827/827376p1.html Gameplay Video
http://www.gametrailers.com/game/2660.html Reviews 1up.com 9.5/10 GamePro.com 5/5 Eurogamer 10/10 http://www.gamerankings.com/htmlpages2/915692.asp |
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IGN give it a 9.7!
9.5 Presentation An unnecessary side-tale contrasts with a traditional story. Otherwise, very slick menus and production values, not to mention WiiConnect24 support and a coop mode. 9.5 Graphics Outstanding on Wii. The first Wii title that looks like it's really pushing the console. Great art combines with great tech for stunning results. Runs in 480p and 16:9 widescreen. 10 Sound Normally, we'd harp on the lackluster voice acting, but whatever -- the orchestrated music is so totally amazing that it obliterates any other aural shortcomings. 10 Gameplay Mario 64 in space. Phenomenal platforming and a huge variety of galaxies to see and explore. Doesn't get any better. 9.5 Lasting Appeal 40-plus galaxies -- all vastly different and filled with unique challenges. 120 stars t collect. Plus, a two-player semi-coop mode. Send your accomplishments to friends over WiiConnect24. 9.7 Incredible OVERALL (out of 10 / not an average) http://uk.wii.ign.com/articles/833/833298p1.html Game Trailers 9.8
Wedgys christmas tip: Buy a Wii, Buy Mario Last edited by Wedgy; 08-11-2007 at 03:20. |
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#5 (permalink) | |
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![]() But it does look great, And I normally dislike Mario games ![]() |
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#9 (permalink) |
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this game is really awesome, think mario 64 but loads better, its really good graphics too, didnt think the wii could produce good graphics like that judging by all the games what have come out up until now (besides metroid). i mean its no xbox/ps3 quality but alot better than any other wii games you may have seen, anyone whos got a wii should really get this game!
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