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Navisaer Enter a rich and involving world where galleons soar across the sky transporting their precious cargo from sky-port to sky-port; help defend it from the monsters of the air - or become a pirate for your nation and loot it as booty for your people!

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Old 12-02-2008, 22:51   #1 (permalink)
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PC Navisaer Updated News and Info

Information courtesy of Ckob over at NavisAer

History of Navisaer

Aeir has always been a world of islands where its people peacefully traded with each other and lived to coexisted among the races. The Velrith had chosen a new leader named “gevlon” who viewed all races as unequal to the Velrith and had a plan to wipe out all existence of the other races to create is utopia. Gevlon carried out his plan by releasing waves of attacks upon each races pretending to be traders their battleships slaughtered thousands of people on each and every island and sent fellow trading ships of other races burning as they fell through the skies.

What once was a peaceful world was now a horrific battleground with no mercy. The once peaceful grassy plains on each island are now soaked with the blood of Aeir people and islands split up between the races. The Human race decided one day that they would fight back the Gevlon they created the “Convention” which was a allegiance of men, Pelnos and Geb. There raised a leader of the Convention named Methos who was a brave warrior and excellent fighter. Methos combined an army of each race to fight back and over a series of 2 years he would build the largest fleet in Aeir and conquer back what was once theirs. In the last war Methos was struck down on the isle of Methos and killed, his corpse desecrated by the Velrith leader Gevlon.

The Convention had no hope for survival they had been out matched because the Gevlon had superior strength and always used dishonorable tactics Gevlon had no belief in honor. In the last effort to save the convention, leaders from all the races held a meeting which would decide the fate of Aeir and its people. It was at this meeting that a new technology and a new weapon of war was introduced the humans had harnessed the power of steam to create an airship that could move without wind and the mechanics that could also move propellers without needing people to work. Geb also introduced a new weapon they decided that they would release their races long secret and tradition they introduced magic to the convention and it was at this convention all 3 races to an oath to hold their allegiance with one another until the Velrith war was over. With the new technology aboard each ship they could move faster and out matched enemy vessels.

The Geb broke their sacred oath to help the Convention and helped they did. Harnessing the 5 power’s of Aier (earth, wind, fire, ice, Talis) they rained destruction upon the Velrith race and took back all but 2 of the islands. The conventions witness the death of Gevlon and took pity upon the Velrith race, leaving them 2 islands and rights to trade.

Fighting has slowed down between the Convention and Velrith but war still rages on and everyday but now at least the end of the war is in site for many.

Trading/Merchants

Trade
Each Race will have designated trade routes but players will not be limited to their races trade routes they can follow others.

Trading Types:

Port – Port: This is where players will trade from one port to another by riding Airships to get to each port. Players will accumulate Port Experience and once certain levels are reached players will be Able to purchase certain skills to help future port-port trading.
Player – Player: Players will be able to trade with each other on land and in air.
Ship – Ship: Ships will often pass by each other on trade routes, as common Trader laws each ship will stop for the traders to trade goods.
Island – Island: This will be trading that goes on between island’s and players Will have no control over. Each Island will import and export
Goods to islands in order to keep it’s population flourishing and Supply its people with goods.

Quest System

Quest
In most MMO’s you start a quest and finish it to get experience or items, in NavisAer Quest are giving to players to learn new skills, abilities, and to get equipment that cannot be purchased by merchants. There will be two types of Quest users can take:

Navis-Quest: These quest are assigned at ports, docks and various merchants Each quest will take place on a vessels and when finished players Will get Navis Points which they can spend on various ship and Trading abilities.

World-Quest: These quest are assigned everywhere in the world except places Navis Quest are assigned. These are your basic quest and will give Users the experience and gold needed to continue the game.

Players - Work in Progress

Player Movement:
Players will use the basic WASD keys to move around the world and also use the Mouse to look around. We will also allow the player the option to use point and click as some players do like the ability to point and click to move. Players will also be able to use both first person and 3rd person views.

Player Fighting:
Do to popular decision and my agreement amongst the team, the fighting will be real-time but at the same time the users character will swing on its own and allow the user to add their own combination of different attacks or spells to use certain skills

Because you can control the exact rate of attack (ex. bigger weapons doing more damage but having slower attack rate) and it still forces the user to put in some effort and strategy while fighting

Each race will have its own unique set of weapons and arsenal. In most MMO’S every race you see can use the same weapon but even if they buy the weapon from their native town they look the exact same. What the game will do is have weapons unique to each race. If you’re a human and your carrying a weapon made by the reptile people anyone who sees the weapon will know it was made by that race. No weapon will look the same.

Each race will have it’s own style of fighting as well, because they are all different forms then different styles of fighting and combat will be needed. We need to balance this out though because humans are weak compared to the other races so melee combat between a human and reptile or feline would be unbalanced. I think we should make humans able to craft better armor and weapons.

Player Transportation:
Each race will have their own style of ships and their own creature for ground transport. Humans could use horses or something similar, reptile could use maybe something like a dragon with no wings, and the feline race could use something like a large wolverine looking creature that walks on all fours.

Human ships will use a combination of steam power technology for the larger ships and hot air balloon type technology and propellers for smaller vessels.

Reptile ships will be made of wood, animal skins, and bones. They will use the same hot air balloon concept as humans but using support beams made of bones to hold the balloons.

Feline ships will be made primarily of wood and leafs; the race is kind of a nature race so maybe large flapping wings made from sticks and leafs for their means of flying.

Various teleporting devices and spells are also going to be included for the players who want to get somewhere quicker.

Player Death
Upon dying players will return to the city which they last “bound” there soul too. If they died on a boat, they can either get resurrected by someone on board (not sure which class yet, possibly one from each race (?)) Or for a small fee they can be transported back to the boat they died on for a small fee, and/or extra exp loss, this only works if the boat has other players on. Upon dieing the player may also receive any of the following penalties.
Possible penalties to dying:
Exp Loss or Exp Debt (same thing really both time sinks)
Gold loss or item decay (Money Sink)
Decreased mana/health regeneration/attack speed for a period of time (depending on level)
Un-affected by buffs for a period of time
Hindrance to player stats for a period of time (by level)

Race FlowChart

Humans:
-Most technologically advanced race
-Populate Amarius (Medium sized Island) Grasslands and Forested Mountains.
-Craftsmen there use of metal and stone is unmatched.
-about 5'4 to 6'2
-Males tend to run majority of Social and Merchant aspects of society.
-Women work alongside there men but are pushed down socially making for a rise in female's going out in the world to make a name for themselves
-Curiosity has made them focus in the realm of magic they have fumbled around with it for a century only with the recent alliance have there mages been able to grasp magic eccentricity

Pelnos :Name Seldune'or (People of the Land)
-Smallest population, very few births since the Rising.
-Live in Feld'or (home land) Forested mountainous area. The smallest of 3 Islands
-Stand 5'0 to 5'8 shorter then humans or reptiles but are wider standing a foot wider then a human or reptile.
-3 Different Tribes
*Bor'dun (Animal Companions(Beast Masters)) Once at War with the Mei'talme Tribesmen with the Guidance of the Ventur'mal they have set aside there differences to work alongside there once and long kept rivals for the peace of there people. They live in the City of Felune'or in the central area of there island.
*Ventur'mal (People of the Spirits(Shaman)) Most respected of the 3 Tribes. They brought peace to the Seldune'or and saved the tribes from utter destruction when the Segor'umn (Hated ones (reptiles)) came and Destroyed Mystial'god once the largest city of the Seldune'or and once the home of the Ventur'mal they now live amongst the Bor'dun and Mei'talme. They are the true power of the Seldune'or
*Mei'talme (Those of Fury(Ferocious)) Relying on there Natural Strength and Agility they fight using claw tooth and blade. They are the front lines in battle they are the proud warriors they believe in honor in battle they wear there scars proudly. The more scars the stronger the warrior. The ancient bloodletting with the Bor'dun Tribe was a serious matter till the Segor'umm destroyed Mystial'god and brought together the three tribes who acknowledged the need to unity and the small number of there people. They rely on the natural strength of there race to battle there enemy's.
-both men and women are equal in every way of there society.
-magic is a secret order. Known to the Seldune'or as Umaru'talme (Those of the Shadows)

Velrith: Name: Velrith
-They are the largest group in all of Aier
-There thick hide, regeneration, and ability to jump long distance makes them very strong adversaries.
-They live in City's built into the sandstone and limestone that is abundant on there desert island.
-They are born in Clutches egg hatchery's that are fiercely guarded. To destroy an egg clutch would put you in the reptile’s cross hairs.
-considered primal or simple by humans for there use of spears and bows but they are very proficient with them considering them easy and useful weapons. “Weapons are easily lost in battle and one must not rely on something of steel or wood to win but the strength of your honor to see you through the day” Reptile Proverb.
-Believe they are the pure race on Aier since the Rising.
-They are lead by Gevlon'ro Son of Gevlon, whom seeks revenge for his fathers death.
-Honor is the true structure of there society.
-Women are the merchants and are the true power behind the throne.

Magic

Regen / Degen
If a player is near a “Mana Font” the player will automatically regenerate mana 4x faster.
Mana fonts can be placed in air, or on land.. If a player does not use mana, they will have 30% faster attack and run speed. The player knows he is activated by a mana font due to the aura of blue around them. It is rumored that it may someday be possible for a humanoid to learn the magic of this spell.
The opposite of a Mana Font is a “Relapse Fountain”, this halves mana regeneration and decreases attack speed by 30%. These are placed on land or air, similar to mana fonts. The player will know he is affected by this by generating a red aura around them.

Drawing magic from an area
Elements of power can be drawn from the surrounding areas. This will make a more dynamic casting system; they increased the power of casting elemental damage. For example: Being in a fire infused area will increase all fire based damage spells, weapons and skills. However this can also have an effect on water spells decreasing the effectiveness of these. Effects of drawing energy from an area can consist of any of:
Faster (/slower) cast speeds
Increased (/decreased) damage/heal properties
Faster (/slower) recast speeds
Open special opportunities that the group can do to cause a special attack on enemies.

Obtaining spells
Spells are limited by level and are obtained from any of the following ways
Purchasing from NPC’s for a moderate amount (money sink)
More powerful spells; aimed at those who play large amount of times (power gamers/ the best players) should come as a result of a quest or a drop from a powerful NPC. The spell power should be on par with the difficulty of the npc/quest.

Buffs
Buffing is a skill which a few of the professions of NavisAer can use. Buffing can increase many of the statistics, as well as increase regeneration to mana and health. Buffs will also be sometimes fun, including shape shifting spells, or increasing the chance to do special attacks … the possibilities are endless.
In NavisAer buffs will last approximately 30minutes each, some will be lower and some will be higher; buffs will be possible to cast on everyone inside and outside your group, however some more powerful spells may be limited to group only or level restricted, to help keep the desire for the buff.
Buffs will be obtained by getting the correct spell (SEE OBTAINING SPELLS) for some classes the buffs will be innate.
Buffing Professions
Shaman – Masters of buffing statistics and increasing attack speeds
Water Mage – Masters of buffing health
Ice Mage – Masters of mind buffs
Beast Master – buffs include those of creating chances to do ferocious special attacks
Monk – Monks create auras which make players around them regenerate health/mana faster, temporary increase stats and more. The monk suffers mana loss every “tick” due to this and can only have two buffs activated at the same time.
Bard – Similar to monks
Ranger – Minor buffs
Ferocious -- Some Minor HP buffs
Fire Mage – Increasing damage outputs

Spell designs for each casting profession.
Casting Professions:
Water Mage; Ice Mage; Fire Mage; Earth Mage; Shaman; Beast Master; Ranger; Bard; Ferocious; Monks
Descriptions:
Water Mage: Heals, HP Buffs, HP regeneration, minor damage spells
Ice Mage: Mind Control, mind buffs, moderate damage
Fire Mage: Large damage, has a moderate damage pet high damage over time
Earth Mage: Can summon High Damage pets, moderate damage spells, summon miscellaneous items. Some Crowd control capability
Shaman: Cripples NPCs, by lowering attack rate, statistics etcetera. Buffs allies, Low – Moderate damage, some damage over time spells, low damage pet
Beast Master: High damage pet, minor heals, minor buffs. Minor damage over time
Ranger: Low-moderate damage. Summons extremely low damage pet. Minor buffs
Bard: Jack of all trades can do most things, just not very well or for a long period of time. Uses a lot of mana
Ferocious: Small Heals, Small HP buffs
Monks: Buff Auras

Guilds - Work in progress

Guilds
Basically handled the same way as other MMO’s the player can start a guild and invite other players into their guild. Each guild will be able to select a guild crest and purchase a guild hall using their guild points.

Guild Points
Guild points will be giving for guilds that complete guild events and guild quest.

*note* Later on I would like to add an expansion that will allow guilds to take over small islands and defend them from other guilds trying to take them.

Gods

Human – Believe in the God of Aier called “Solice”
Pelnos – They have many gods Ansu, Lockd, Girnack, Bevel, Jas
Velrith – They believe in the one god of Aier “TAÜk”
Mage – Believe in the 4 arcane wizard’s jasj, jevol, tesk, Solice

Navisaer Family Tree Summary

Ok an Idea I had about player involvement with the world and other players and hasn’t been done to my knowledge is player families.

Each player starts out at age 18 Level 1 when the player is 20 or higher in age they will have the option to marry. I’m not big on ingame weddings so I want to keep this to female NPC’s only. After being married for awhile the female NPC will become pregnant and after a set amount of time will give birth to a baby(new player) and that new player will be the son of X player. I think this would give the world a whole new meaning to player involvement and community. Players would be able to have fathers, brothers, sisters, cousins ect…

While it isn’t something that would contribute directly to the game play I’m sure it would add another realm of fun factor for the players. We could also have family crest and stuff.

Combat - Work in Progress

PVP - Players will be able to fight players from other races and send duel challenge’s to any player they want. Players must accept duel challenges though to fight each other unless from another race. Because human and feline are allied players will have to toggle an option to break alliance to fight humans.

P VS NPC - Players will also be able to fight various hostile, aggressive, and Defensive mobs that roam around outside each city or town on The different islands

S VS S - This is Aeir’s own version of pirates along with trade vessels there will Also be gun ships for warfare and protection against pirates. Players Will be able to board gun ships to fulfill various protection quest, and Possibly players will be able to purchase their own ships both trade And gun ships.

Island VS Island – Because there’s trade in game each island will rely on its trade routes and merchants to supply the island with needed supplies this opens up a new area of game play that allows players to cut off trade supplies by destroying merchant vessels or seasons ships and pirating all the goods.

Class Flowchart - Work in Progress

Human:
Knight/Warrior: Tank Combat
Scout/Assassin: High Damage Output/ Ranged
Pirate/Bard: Musical magic (Group assist/ Confusion Combat
Monk/Priest: Healing/Buffs offense/defense magic

Mage:
Fire- distance Damage/buffs
Water- Slowing spells/Buffs
Earth- Summoning/ Close range damage/Buffs
Wind- Mind Control/Buffs Damage spells
Spirit (Talis) Damage/undead/life tap

Pelnos:
Beast masters: Pets Ranged and close combat
Shaman: Healing Buffs and Close range combat
Berserker: High Damage Output
Mages: Same as humans

Velrith:
Gladiator: Tank Combat
Defiler: Half tank / Spirit caster
Cutthroat: High output/ranged
Mystic: Healing Buffs offense defense elemental magic.

As more information is released it will be added to this forum, however for full information about the game and how to join the community and become a alpah tester and the likes, you should visit NavisAer

Please note: Any link pointing to .com won't work for this game now, you will have to replace it for .net
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