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Martial Heroes Martial Heroes (D.O second edition) is a full 3D online martial arts game describing such a world. When reading a martial arts novel, a reader usually stretches the imagination in his or her own way, where he or she becomes a hero or heroine, fighting enemies who are threatening the peaceful world for his or her guild, overcoming crises to obtain gifts from the gods, and finally becoming the head of the world. By playing Martial Heroes (D.O second edition), you can enjoy a realistic fantasy world spreading before you, differentiated from existing martial arts worlds described only in the imagination.

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Old 28-11-2005, 20:20   #1 (permalink)
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Default Empire of Martial Heroes - About

Less attention is being paid to the volume of the world at the moment.
This is because the in-game content of The Empire of Martial Heros is constantly being developed to meet our users' expectations. We're putting quality over quantity.
A bevy of authors have written about the Realm of Martial Arts in their novels, their movies, their dramas¡¦
There are an abundance of mediums through which the heroic world can be expressed realistically.

Now, with great pride, we bring this world to you in the form of a massive multiplayer online role-playing game!
The Empire of Martial Heros uses a beautifully constructed 3D graphics engine to bring this Realm of Martial Arts to life! In reading a martial arts novel, readers immerse themselves into fictional worlds where they become the hero or heroine. They are forced to battle powerful enemies and overcome nearly impossible trials all for the sake of defending the peace. Many go on to obtain gifts from the gods, and if their legend permits they can grow to become the most powerful entity in all of the world.
The Empire of Martial Heros will bring you a realistic fantasy world that could only have existed in the wildest recesses of your imagination.

We will bring to you a world of martial arts as has never been seen in our time.

He opened it and found a detailed replica of an ancient Chinese home.
As he opened the door to the house inside the box, the boy was immediately whisked into it.

The boy wakes up and finds himself lying inside the Chinese house, but when he gets up and opens the door an entire ancient Chinese continent unfolds itself before him.
Long before the history of China had even begun to be recorded, there existed three major factions. The Lawful, Chaotic, and Evil factions, as they came to be known, fought each other fiercely for possession of the continent.
The fighting would not subside until only a single faction remained.
This 'Thousand Year War of the Continent' was a war among wars. Not a soul could have predicted the outcome.
One day the tide turned at a place called Five Mountain Range, and in the outer reaches of Karma the 'Thousand Year War of the Continent' had been put to an end.

The Lawful Faction, once a great power on the continent, had begun to buckle under the might of Chaotic Faction's occult artifact, the 'Ark of Heaven'. The Chaotic Faction, who had secretly applauded the fall of Jung, united in arms with the Lawful Faction against the Evil Faction's powerful weapon.
The union finds itself in an uncertain position.
The two factions, having once pointed their weapons at one another, were now being asked to lay down their arms.
The overlords of the Lawful and Chaotic factions carefully selected 8 promising, next-generation martial artists to be sent on a mission to seal the 'Ark of Heaven' at the Sun Temple (one of 4 primary bases of Evil Faction).

A Follower of Tao, one of the martial artists leading this party of 8 to the Five Mountain Range was granted the title 'Tutor of Five Elements'. With his help, the 8 martial artists were able to successfully make it all the way to the gate of the Sun Temple. After getting rid of the combat masters of Evil Faction, the 8 martial artists were in the process of sealing the Sun Temple when the 'Ark of Heaven' sucked them inside. Inside Karma, the boy discovers that Bak Rang, one of the most promising leaders of the Evil Faction, had stumbled upon the existence of 108 mystical artifacts, or 'Karmas' sometime in the midst of the 'Thousand Year War of the Continent'.
These 'Karmas' possessed powers that supernaturally governed the Continent. If any single person were to possess all 108 Karmas, they would have the power to rule - and even destroy - the entire Continent.

The continent on which the game is played is ridden with an extremely powerful essence known as Karma.
Karma is best described as the uniting force of the Continent.
Through Karma nothing is separate¡¦
A factional war on the Continent has been raging for many years now.
Each faction fights for the power to rule the entire width and breadth
of the land. However, the power to rule the Continent can only
be acquired when all 108 of its pieces have been reunited.
Long ago, Karma was shattered into 108 separate pieces and
spread across the Continent to prevent total domination by
any one faction.
The individual Karmas disguised themselves as animals, weapons,
boxes, etc. Even a worthless trinket had the potential to be
a powerful Karma in disguise. When all 108 Karmas are gathered together
they combine to form a single, infinitely powerful Karma.

Of the 108 Karmas there exists a single Karma that has the power to summon all 107 other Karmas to it.
We call this Karma 'd.o'.
The name of the most powerful Karma on the continent, 'd.o' has also become the name of this game.
When Karma is shattered into pieces and spread about the land, the Age of the Continent finally comes to an end.
It is here that the history of modern China begins.
As time goes by, Karma drifts out of China and into the many corners of the globe. One of these Karmas shows up in a China Town in 20th century San Francisco.

The Karma found in San Francisco had taken the shape of a small box with the word 'Karma' carved into the top.
When a boy finds this box he is sucked inside. Because of this little boy's discovery, The Age of the Continent reappears. Only one Karma had the power to bring the Age of the Continent back from our clouded history...
The Karma that the young boy found was, indeed, the Karma we call 'd.o'.

Karma is something of a subplot in 'd.o', which gives the gamer the impression that there is a mini-game within the massive MMORPG of 'The Empire of Martial Heroes'.
Many more elements of Karma are made available when your character advances.
This is a key factor in enabling users to have a multitude of new experiences and a great deal of fun without ever having to find themselves sitting alone, in one place, fighting stupid random encounters for hours on end.
d.o's character development is so in-depth and extensive that the true colors of your character will not emerge until much later in game-play.
This adds incentive and will keep you interested for as long as you choose to play. Isn't it terrible when you lose interest in a game after playing for only a few hours?
In d.o you will always find yourself coming back for more.

The descendants of the Continent hold their memories close and live in quiet agony.
Karma haunts their spirits and when d.o is finally activated the descendants of the world of Karma are absorbed into the realm from which their ancestors came.

You will now enter Karma as a risk-taker - a bold adventurer of the rarest quality.
It will be up to you to become what you were born to be.
Will you fight for peace and justice, abiding by the orders of Lawful Faction's honest leaders?
Will you follow the path of chaos, allowing the universe to define itself just as the great leaders of Chaotic Faction once did?
Or will your heart be overcome by hatred and the selfish desire to become the most powerful ruler in all the universe?
If this be the case, Evil Faction is awaiting your arrival. Whatever path you choose Karma will forever remain the one and the whole.
Karma possesses, within itself, a single united view of the world.

In ordinary online games a single map may take anywhere from a week to a few months to complete.
However in 'd.o', the world unfolds itself in units of Karma rather than maps.
In any given map there can exist many Karmas.
As you explore further, you may come upon an area that will deliver a wholly different impression than any location you've ever come across before.

Karma is a world of oriental chivalry, but is not limited to any one plane of reality.
There are planes in Karma where two moons appear in the sky, planes where night forever blankets the land, and even planes that can only be entered and exited by way of secret passages.
Sadly, uneasiness between the factions is ever-increasing in Karma. Will you know what to do when the time comes?
Will you be strong enough to do what it takes?

Installation

01. Double click on ¡®EMH Icon' for installation

03. Click ¡°Next¡± for installation

04. Click ¡°OK¡± for d.o license agreement

05. The process of installation. Please do not click anything.

06. Click ¡°OK¡± to confirm the complete installation

01. Member log in screen will appear. Click on the icon at the bottom right.

02. Fill up I.D and P.W. issued when first subscribed.

03. Click on the any servers among ten servers. (Recommend Server1)

04. Character creation

05. select the type of occupation among monk, warrior, mage, and assassin.

06. When character is chosen, name the character and select physical appearance.

Five statistic points are given to increase character's ability. Those points are recommended to leave for later use.
- Strength: Determines physical attack strength.
- Dexterity: Determines hit rate and speed.
- Constitution: Determines defense and life force.
- Agility: Determines movement, attack speed, and critical hits.
- Intelligence: Determines mana force..

07. Select the Character which has been already provided, then click ¡°Game Start

Official Website: http://www.martialheroes.com/
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