Legend of Mir 3The unique characteristics of Legend of Mir 3, which have become the proud trademarks of this MMORPG, are the 3 superbly balanced character classes, exciting siege warfare, massive AI invasions and raids, easy intuitive interfaces, its own unique quest system and the complex element system. “Mir” means “dragon” in ancient Korean and the continent, which is the place for the game play, bears the name as well. The users, who wish to step on this mysterious and amazing world, will be able to select a role of Warrior, Sorcerer, and Taoist to be reborn as a hero to repulsing the endless attacks from the evil forces and protect the continent.
I just recalled what someone on here posted about KR on the Korean EI.
What the Koreans do over there is fight over a boss mob, they haven't got anytihng like a queue system that we do over here (Mir 2 that is).
What would you prefer? the "care bear" queuing method or a royal rumble in WT KR where by lots of people are fighting each othe whilst WT sits back and thinks "hey what about me?! "
I know which method is 10 times more fun yet people who would choose to fight over a boss mob would be automatically classed as scum by the majority of Mir.
That really ****es me off. A bunch of care bears come up with this rule of queuing and if you beg to differ all other guilds will gang up upon you.
What if i don't want to wait 10 hours plus for the right to kill a boss mob? is this a selfish view? some would say yes however I would also state that it is selfish that the care bears should force this rule on others.
Sorry but I haven't got the time to wait 10 hours plus and I don't see why if I decide to fight over it it should make me a scum player.
Don't get me wrong I'm totally against "dirty tactics" i.e. luring on people/brown pking/fighting whilst that person is trying to kill WT and I can see the benefit of the queuing system in that it gives smaller guilds a chance at a boss.
However you must agree that a massive fight in kings room would be much more fun than queuing up.
What do you think? is the queuing system fair or is it wrong to force this view on others?
I doubt the old queuing system will keep going. Nobody in their right mind should wait 10hrs for a boss.
The only problem with all out wars is that after the fighting you can get into a situation where the remaining party isn't strong enough to take out the boss.
I just recalled what someone on here posted about KR on the Korean EI.
What the Koreans do over there is fight over a boss mob, they haven't got anytihng like a queue system that we do over here (Mir 2 that is).
What would you prefer? the "care bear" queuing method or a royal rumble in WT KR where by lots of people are fighting each othe whilst WT sits back and thinks "hey what about me?! "
I know which method is 10 times more fun yet people who would choose to fight over a boss mob would be automatically classed as scum by the majority of Mir.
That really ****es me off. A bunch of care bears come up with this rule of queuing and if you beg to differ all other guilds will gang up upon you.
What if i don't want to wait 10 hours plus for the right to kill a boss mob? is this a selfish view? some would say yes however I would also state that it is selfish that the care bears should force this rule on others.
Sorry but I haven't got the time to wait 10 hours plus and I don't see why if I decide to fight over it it should make me a scum player.
Don't get me wrong I'm totally against "dirty tactics" i.e. luring on people/brown pking/fighting whilst that person is trying to kill WT and I can see the benefit of the queuing system in that it gives smaller guilds a chance at a boss.
However you must agree that a massive fight in kings room would be much more fun than queuing up.
What do you think? is the queuing system fair or is it wrong to force this view on others?
i completely agree m8, and hopefully with a new injection of complete noobs, this wil be wiped out as they wont care about queing
i really do hope. that boss mobs wont be spawning every 10hours like
S O M A. every 2 or even 3 hours is fine with me. I would enjoy the fighting each other in Kr but with players using the 'Darkside' methods is what soils the game for me. the longer the boss takes to spawn, the greater the drop rate.
*also i would like to see double spawnings in some boss area's. not 1 by 1 but 2 @ once to make it more harder. Not @ the start of the game tho*
I agree, Osborne. It makes the game very dull too. And if some patch alters the game, so that queuing becomes more difficult, they will just moan. Queuing certainly won't be considered by the game developers, therefore it won't be considered by me.
i really do hope. that boss mobs wont be spawning every 10hours like
I'm just using the example of mir 2 where sometimes you could arrive and there would be lots of different groups of people waiting for the boss mob to spawn every 2 hours. This could mean you have to wait ages because of the queuing system.
It's really unfair this rule on people who want to fight fairly then get labelled as utter scum, it's just wrong. Yes it's ok to think "*******s!" and want to get revenge i.e. get a bigger group go back to KR and pk them back but to say they're nasty players is just wrong. KR should be a Free For All and no hard feeling should be held i.e. you should go there expecting to have to fight other players for the right for a boss mob.
I'm just using the example of mir 2 where sometimes you could arrive and there would be lots of different groups of people waiting for the boss mob to spawn every 2 hours. This could mean you have to wait ages because of the queuing system.
It's really unfair this rule on people who want to fight fairly then get labelled as utter scum, it's just wrong. Yes it's ok to think "*******s!" and want to get revenge i.e. get a bigger group go back to KR and pk them back but to say they're nasty players is just wrong. KR should be a Free For All and no hard feeling should be held i.e. you should go there expecting to have to fight other players for the right for a boss mob.
i no wot u saying but the thing about big kr fights is dying and loosing exp. we are not 4 sure yet if being PK can lose you exp and how much exp.
there wont be any guild wars 4awhile any way as alot have heard from Korean mir3 horns are hard to get and few drops. doubt ppl will be cursing weapons to get WT and try killing it with them.
Other bosses maybe
Well, I don't like to turn up and wait hours just for the possibility of a crap drop. I think it would be very interesting to see people fight for bosses because then you'll get the guild that will camp there all day and have to be moved... prompting some very decent fights. Ultimately I'll follow whatever the guild rules are at the time, but I'd much prefer to fight for it.
The game needs controversy, Mir2 was a lot duller than it should have been. People queueing like 10+ hours for EC was ridiculous, turn up and fight for it if you want it that much.
Edit - The first guild will determine the system, sure they might not be the first ones going to kill ZT and such but they'll have a lot more members available than any group, so they'll have the advantage. I hope whoever the first leader is really grabs the situation by the balls and makes it interesting. None of this tranquil you rub my back, I'll rub yours guild crap like we had in Mir2 - the dragon alliance eliminated any interesting would be sabuk wars, you had to queue hours for boss mobs... there was nothing to do but level. Fingers crossed for a nice controversial everything goes guild \o/.
to give an opinion on this people really need to look at both sides of this.
Queing - If you are one of those few that don't have a huge group of powerfull friends you like to be able to go somewhere wait in turn behind others and have a chance at killing a boss with a few of your friends without worrying about a huge group of hardcore players running in and taking it from you and theres nothing you can do about it. This system also means that smaller groups/guilds have a chance of a hunt there and getting a shot at the boss. Without the added difficulty of maybe not having the full group or amount of pots you need to kill it.
Chaos - If you are a fairly high level/group/guild you want to be able to go somewhere and attack a boss without having to wait 10+ hours for one behind a few groups you know will strugle to kill it anyway. There is know definate rule saying you HAVE to que so you can just help yourself because you know you can, this also makes some of the easier boss's for your group that little bit more challenging when you have to fight off the other groups/guilds and still kill the boss that you can usually kill with ease. After all the fighting once again they still may not have the pots left to kill the thing.
overall i would say that the quieing rule was put there by the big/powerful guilds in Mir2 because the low level players or weak guilds otherwise would never get a chance. If the boss's in ei are free for all then the big guilds that might end up coming together again such as Apex/Darksouls (you get the idea) will be able to take a boss and theres nothing any of the new players that don't know huge guilds can do about it. It's ok if your the powerful group and don't want to wait a few hours for a boss for whatever reason, but if your one of the groups that arn't as big as others and they take your boss knowing theres nothing you can do about it i think this will lead to alot of people leaving the game, simply because all the big guilds/players take everything and nothingcan be done to stop them.
The queing system wasn't thewre so everyone takes turns for a boss it was there for the benefit of the not so powerful groups that can't compete with the big guilds.
As i saw it the queing system was good in some aspects as this enables the lesser guilds to have a chance at some boss's such as WoomaTaurus and if the bigger guilds want a challenge they can go to ZumaTaurus or Numa Lord. If this queing system wasn't there the strong guilds will help themselves to all the boss's. It's ok saying "then get some friends to help you" etc, but if you have a huge guild taking the boss there shear numbers would stop you from having a chance.
The new players that will be coming to this game won't be as knowledgeable as others, but if there leveling for a few months and then they decide they want to hunt a boss and the same bug guild's keep taking them all then theres not much they can do regards playing the game but quest's.
Although they have the option to join one of these big guilds, they should have the freedom to have there own little guild if they want to and go hunt some of the less difficult boss's for them. If it's challenging boss's guilds want theres Numa Lord and ZumaTaurus, there won't be huge ques for these as only the strong guilds will be able to kill them.
As i stand on this i would like to see quing for some boss's such as WoomaTaurus (i know it can thunderbolt so other players not attacking the boss can stay far away from it ) so that weaker guilds/groups after quing have there chance at killing a boss that can drop good for there guild/group without worrying if they will be attacked or there boss stolen.
As for the tougher boss's like ZumaTaurus, Numa Lord or the Emperor (as it's called in the guide at the moment) they should be free for alls, as the only players going for these will be in big groups/guilds of high levels so they should be able to defend themselves.
Theres fighting for the 'right' for the boss mob, and theres plain griefplay.
For an example, in mir2 p server, evilcity will happily de leaving one member behind, hiding somewhere until the boss mob spawns and ruining it for the other guild.
I agree KR fights etc. are good fun but when it gets to the point where a guild isn't doing it to kill the mob, it's doing to to deliberatly stop anyone else from killing the mob, I see it a grief.
So i hope that people aren't so childish to fight in a kr to ensure that no1 can kill the mob as opposed to fighting to kill it themselves
I played on Phoenix and always disliked queing, I never hunted bosses where I had to que, when wt kr became to crowded, then I switched to szg on 5F, when people started hunting there aswell, I switched to st kr
I doubt I will hunt boss mobs where you need to que for, but I wont kill others to get my hands on a boss either lol
But if they on my drop or attack me then they = dead (or thats the plan anyway )
That's another plus point, all the crappy tiny guilds (lets face it there were hundreds) in Mir2 won't start because they won't have a chance to get to boss mobs or challenge the bigger guilds in any way. Then hopefully there'll be about 20 major guilds with lots of members and we'll see warfare :shiny1:, instead of 10 big guilds and 100s of crappy ones.
That's another plus point, all the crappy tiny guilds (lets face it there were hundreds) in Mir2 won't start because they won't have a chance to get to boss mobs or challenge the bigger guilds in any way. Then hopefully there'll be about 20 major guilds with lots of members and we'll see warfare :shiny1:, instead of 10 big guilds and 100s of crappy ones.
ye that would be ownage just guild on 1 map all charge at eachovber looks those old fasion wars evry1 just runs in like HHHHIIIYAAAA and the floor is convered in corposes OMFG that would own so much
we'll all have to wait and see what happens, there will be alot complaining though if/when the bigger guilds start taking all the boss's as no one can stop them
ye and sumthin else i dont wana see is people getin stressed after being pked/kiled in a fight y cant it just all be friendly like o nice fight u owned me hehe etc etc and maybe even return droped items that would also be good and would work beter if ppls do fight for bosses
It's all about etiquette. Ingame every type of player has a group etiquette and they play by these guidelines. The largest groups etiquette (In any PvE based mmorpg, the largest group is always the 'carebears') will normally be the one most people will judge by. It's simply the game is run.
If the you do something the majority of players thinks is a nasty tactic you will be labelled by them. If you don't like this then either don't do it or ignore it. There is nothing unfair about it, it's a matter of opinion and that's all.
As for the actual subject. Queuing Vs Chaos.... I would prefer a middle line. A more social and friendly version of chaos (Everyone working towards a common goal type deal but still no queuing). The whole 'Well Koreans play this way' thing is a bit off imo. Different cultures will act differently even in games.
its all good saying if u want if pk for it but i dint c tgw and co. getting anywhere with this they died to easy epsialy in zt kr when they carnt rt all time they lost more then gained i would say