Register Mark Forums Read
Go Back   Total Format Forums > Gaming Forums > Individual MMORPG Forums > D - MMORPG Individual Game Forums > Dark Ages

Dark Ages Thus began the investigation into the nature of the world. Elements were no longer partners for play and imagination, but were tools for discovery. Those that began the discipline, though, found no peace in the answer. Human magic was born; along with it men gained a fatal glimpse of the nature of things outside the local harmony.

Reply
 
LinkBack Thread Tools
Old 24-11-2005, 13:52   #1 (permalink)
Name & Title Detomah
Owner&Designer
AvatarDetomah's Avatar
Mood
Karma Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.
Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.Detomah is a true champion.
Pu98,733.13
Critters
Sunderland AFC Dog 2 Pie Treasure Single Red Rose England
Default Dark Ages - The Story

There were no ill-stars during the days or nights of Hy-brasyl. Fruits were plentiful, and fulfilling, and beasts and men alike followed their nature.

Elements were unchained. The elements danced out escapades on the night sky, or buffeted young souls on sweet zephyrs, waves, rising hills, or warm gushes of harmless fire. Humanity lived in harmony with all that was. Whether out of goodness, or lack of need, no one was tempted to lose his soul for wont of power.

Elders heard an angelic voice when it was their time. They parted from Hy-brasyl fondly; without regret. Who could regret the golden streets, towers, or unspoiled fruits and meats. On their hill, or in their home, they awaited with a patience known today only in Aosda. Death came gently, creeping as a slow, silky sheet over their eyes. The elders simply slipped beneath the waves of Hy-brasyl and drifted on fond memories in Grinneal.

A millenium passed. Some would say it was too short; yet it was the memory to last through all the ages. A man was found in the street, dead, cold. He had lived across the river Cionta. Hy-brasyl mourned his death, but wondered why he had died suddenly, violently, with a pale look across his face.

Thus began the investigation into the nature of the world. Elements were no longer partners for play and imagination, but were tools for discovery. Those that began the discipline, though, found no peace in the answer. Human magic was born; along with it men gained a fatal glimpse of the nature of things outside the local harmony.

Hy-brasyl split. People horded nature; for the power found therein. A few harnessed magic and ruled thereby. The new rulers ground stones into potions and advanced the art of war into more deadly swords. Agricultural flourished for the purpose of supporting armed assault; all to horde the power locked in the elements.

The first ill-star was recorded. A star was seen streaking the sky, and it was noted as a herald of doom. Perhaps such stars had scribed the sky before, yet never was one watched intently for signs of good or ill fortune for one's neighbor. Hideous altars were built toward the stars and toward the north, Kadath, where it is said resided the worldly home of the Gods.

Priests arose and foolishly succoured those of Kadath. Fulfilling their own prophecy of doom, men acquired, for the first time, the notice of that which dwells in Kadath. The priests whose prayers toward dark north were answered, went mad. Others may have, we shall never know, for they disappeared into the dark north forever. Wise men left Hy-brasyl, now corrupt, avoiding the corrupt men and the things with which they dealt.

Meanwhile, the magician's balance of nature was destroyed. Elements were employed to war with others. Air, Water, Earth, and Fire assaulted neighbors. Thus, Hy-brasyl drowned. Shadows crossed over the day, and all became as night. People turned to look but could not find light of day or star. A rumble emerged, as waves climbed higher, the water flooding the streets, the cities, and the tallest towers.

Only the fastest that fled the drowning city survived. They scored the land with their labor. Some stumbled onto or sought out the wise men who had left earlier. The people ignored the cause of chaos and sought the comfort that was Hy-brasyl in its glory.

A few of the less wise of the men became kings. Three lasting civilizations were born. Finach, presently known as Mileth. Sarnath, presently known as Gear Inbhir, and Niara. Crusades against neighbors arose, from which only the few in power or seclusion escaped toil, disease and death. Conquest became their religion. Elemental magic scattered the mountains and rained stardust on the heads of enemies.

Out of an obscene understanding of the elements was wrought a fifth element: darkness. From it, atrocious creatures were born. Some which died or vanished with only a lingering sense remaining, and others that the foolish summoner would wish that they had vanished. Their towns, too, would be eaten by the monstrocities.

Magic outside of the King's courts was generally prohibited thereafter. Kings, however, used the magic in their wars and in the imposition and sustenance of their luxury. The creatures became threats to neighboring enemies and internal opponents that challenged the throne.

The hideous creatures prospered under foolish reigns. These creatures were different from monsters known to the world. There was no orc or goblin that gripped the mind, and tore it like these beings did. The dubhaimid, as the were fearfully called, went through maddening motions, as if dancing to an obscene god. The dubhaim knew the secrets of life and death; which meant death for all mortal races. They created and stocked the underworld, land of terror and darkness. This was nothing like the final resting place, Grinneal of Hy-brasyl. Souls screamed without rest in the underworld of the dubhaimid.


Perhaps they screamed too loudly, or perhaps the thoughts of the living were too strong. The eighth aeon of Temuair was known. Wise men described it by the being that was born: Chadul, the ruler of the third realm: the underworld. The wise returned to the worship of Danaan, goddess of the light.

A war rose up of light and darkness, the armies amassed under Danaan or Chadul. Danaan convinced the other beings aid to her, and Chadul was defeated in three days. Chadul was held at bay at the darkness. Not without casualties. The mortal world was ravaged by hail, earthquakes, floods, fire, and the fingers of the dubhaimid.

The beings realized what was done and wept for mortality. Mortal spirits wandered the land, and slipped into the darkness of Chadul's realm. Darkness spread.

Survivors gathered and balkanized. The wisdom wars should have taught them did not survive. Hungry for a memory of Hy-brasyl glory, without the discipline to its creation in their heart, they used more of the darkness for conquest. Lord Tenes arose from them, forming a foolish alliance with six other lords and one inhuman thing. They called their alliance the League of Darkness.

They formed a pact called the Anaman. It was a foolish agreement between themselves and an agent of otherworldly chaos. They gained a thousand-year lifespan and the unification of Temuair. The pact was not purely evil. It allowed fresh souls to escape the realm of Chadul.

The League and outsiders divided Temuair into ten kingdoms, beginning the Dark Ages. Kings and Lords were tired of war. They gathered to try to create a pact of peace. They could not agree, out of greed. Tenes, though, got what he wanted.

A new lord stood against Tenes: Ainmeal. Ainmeal worshipped Danaan, and had the favor of the goddess. He swept through battle gracefully. Though not of the courtly upbringing of Tenes, Ainmeal exceeded in grace of wit and temperament. The sidh, the faerie races, were said to converse and aid Ainmeal in battle. A glow stood about him in battle. And a woe befell his adversaries.

The kings' magic power and armies came from ancient civilizations, and the territories they founded their kingdoms upon. No one wanted to give up their territory. Ainmeal gathered with three kings to found the new capital, Loures on the great plain: Ardmagh. Tenes, the ruler of the city, and his allies went to war. His notable allies were: Suomi, Massai, Feasgar, and Glaic. Allies dominated the beginning of the war. Ainmeal, however, did not back down. Ainmeal divided the allies against each other. Then Suomi joined Ainmeal's forces, ending the war. Now Loures ruled the empire, and Ainmeal was King of Ardmagh.

Originally, Ainmeal renamed Loures, to erase the memory of it's previous reign, but it soon regained it's older name when he left the throne to his son. Loures had achieved its might and craftsmanship from the artisans that had worked under Tenes, not Ainmeal. When Ainmeal's son died, a shaman-empress was elected. This lineage was a puppet to the spirit that had existed before Ainmeal.

'Twas not till the fourth empress, Ealagad, the "Steel Swan," took power. She gathered the other nine kings. She was stronger than the dubhaimid. The dubhaimid dreamt of resurrection. It created many hideous monsters; which sought the ancient civilization: Aosda.

Seven beings led the spirits of Aosda to Temuair. These beings were determined to protect mortals. Thus they began the 100 years war against Darkness, for the sake of the light, and to complete the unfinished empire. It was the Shadows War.

Those united under Ealagad suffered defeat in the form of plagues of madness until magicians of Rucesion discovered the sixth element: light. The creatures of darkness, the dubhaimid, were defeated after another generation of war. Rich towns filled their streets with lamps containing a tear of this element to keep the darkness at bay.

Yet, every light casts a shadow. ...


(Excerpted from Seanchas Temuair, Vol. 1, in the Library of Loures)
Detomah's Sig:
Donations - Help Total Format, by kindly donating your spare cash.
Site Map - See exactly what Total format has to offer during your stay.
TV Guide - check out what is on TV right here at Total Format.
Cartoons - Read the latest comics that Total Format has to offer.
Search | BBCodes | Smilies | FAQs | Forum Rules | Contact TF | Link To TF | Privacy Policy
6 MONTHS COMPLETED - 0 CIGARETTES SMOKED
ToolsDetomah is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links

Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dark and Light Update 2008 Sash Dark & Light 0 10-01-2008 11:25
Dark Ages Update 2008 Sash Dark Ages 0 10-01-2008 11:16
Sci-Fi TV and Movie Reference List Detomah Sci-Fi Shows & Movies 1 24-10-2007 08:46
The 100 Playstation Games You Must Play Before You Die Revan PC & MMORPG Gaming Chat 13 12-03-2006 18:31
Wake Up Dead! (The Official Metal Thread) Revan The Music Mantra 32 01-02-2006 12:56

Archive - RSS Feeds - About Us - Privacy - Terms of Use - Site Map - Advertising - Link To TF - Contact Us - Top
Content Relevant URLs by vBSEO 3.2.0 RC5 Copyright ©2003 - 2008, Total Format. Forums powered by vBulletin, Copyright ©2000 - 2008, Jelsoft Enterprises Limited.
Personal Loans | Web Games | Debt Consolidation | Mortgage Calculator | Child Trust Funds

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391