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Dark Age Of Camalot The land where the great city of Camelot stands has long been regarded as a focus for power, both political and mystical. Because of the nature of the land, many people have been drawn to that location, and a succession of cities and towns have risen and fallen on that very site over time. It was no accident that Arthur chose that very spot for the location of his city, for he was well versed in the history and legends of the land.

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Old 10-01-2008, 11:11   #1 (permalink)
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Default Dark Age of Camelot Update 2008

Dark Age of Camelot Labyrinth of the Minotaur

The Camelot Herald

Dark Age of Camelot celebrates its fifth anniversary with the release of Labyrinth of the Minotaur, the new expansion for the epic fantasy massively-multiplayer online role-playing game. This is the seventh expansion for Camelot and it introduces a hulking new player race, a unique new player class, a massive new dungeon, and an exciting new Realm vs. Realm™ (RvR) game play experience.

The ancient race of Minotaur has returned to the lands of Albion, Midgard, and Hibernia to reclaim powerful but corrupt relics hidden long ago by their ancestors. Lust for these relics once brought about the downfall of the powerful Minotaur kingdom and their evil influence now threatens the kingdoms of Man.

The Minotaur seek the help of the three Realms to reclaim the lost relics and prevent them from falling into the wrong hands. In exchange, the Minotaur have promised to share the secrets of the Mauler, a unique profession whose practitioners draw upon the powers of the earth to enhance their martial arts prowess.

Only the mightiest of heroes will be called into the service of their king to aid the Minotaur with their quest. They will venture deep beneath the former Minotaur capital on the island of Agramon to explore the maze-like Labyrinth, a dungeon whose size knows no equal. Rumors of an army of mechanical constructs powered by dark magic abound and it is said that Cerberus himself watches over the relics.

Those heroes lucky enough to emerge from the Labyrinth in possession of a relic travel the Frontiers as marked men. There are many that covet these relics and they will stop at nothing to possess them. The pursuit of these relics will escalate into a vast struggle that will burn like a wild fire, engulfing all races and beings across the Realms.

Key Features

* A New Playable Race for all Realms - The Minotaur. Half man, half bull, the Minotaur is the first race to be available to all three realms.
* A New Player Class for all Realms - The Mauler. Unlock this new brawler class and channel the elemental powers of the earth.
* A New Dungeon - The Labyrinth. Deep beneath the island of Agramon, this vast maze is the largest single dungeon in all of Camelot.
* New RvR Game Play - Minotaur Relics. Players may acquire and use these relics, but become targets to be hunted by the other Realms.
* New Item Slots - Mythical Items. Hunt the depths of the Labyrinth for these rare new items.
* New Levels - Champion Levels 6-10. Five additional Champion Levels allow players to expand their powers, abilities, and items slots.
* Requires the original Dark Age of Camelot and Darkness Rising™ expansions to play.



For over five years Mythic Entertainment has worked to make Dark Age of Camelot one of the best MMORPGs in the world. We believe that one of the keys to our success in creating DAoC has been our ability to effectively balance the expectations and desires of our players with the significant investment that goes into building a great online game. Last month, we announced a number of improvements and new features that we plan to integrate into the game over the next few months. Those features are only the beginning of what we have planned and over the next few weeks we will be announcing additional improvements and upgrades to the game. This continues our tradition of constantly improving DAoC in order to ensure it remains competitive with even the latest online games.

Mythic appreciates the continued support of DAOC players and with that in mind Mythic is committed to continuing to expand and improve Dark Age of Camelot far into the future. However, in the three years since DAoC first launched, Mythic’s costs to operate DAoC have more than doubled as we have expanded the size of the development team in order to add new technologies and grow the world of Camelot. In order for Mythic to continue to make this significant investment after three years of not changing our subscription fees, we must raise the price of our fees in line with those increased costs. Thus, we are announcing a price increase starting on February 3rd to the prices listed below.


* $14.95 per month
* $40.35 for 3 months
* $71.70 for 6 months
* $137.40 for 1 year

To thank our current players as well as any players who return during the next thirty days, we are offering a discounted one year price plan which will enable you to lock in our lowest current subscription rate for one year at a rate of $131.40 ($10.95 per month) (Expired 02-03-2005) . As an additional “thank you” we are allowing players to lock in their current billing plans for an additional period during the next thirty days (Expired 02-03-2005). Of course, with regard to the new pricing, players who are already on three and six month plans will not be affected by this increase until the end of their current billing cycle.

While the announcement of a price increase, no matter how small, is never pleasant, this is our first price increase since the game launched and we remain committed, not only to DAoC as it is today, but also to continuing to expand and improve it with both free and retail expansion packs. This increase will allow us to continue to provide DAoC players with the best support and continued upgrades and improvements in the MMORPG industry.

As always, we thank you for your continued support and patronage.
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