Register Mark Forums Read
Go Back   Total Format Forums > Gaming Forums > Individual MMORPG Forums > C - MMORPG Individual Game Forums > Chronicles of Spellborn, The

Chronicles of Spellborn, The The Chronicles of Spellborn, a Massively Multiplayer Online Role Playing Game for the PC. The Chronicles of Spellborn boasts an original setting and storyline and offers a distinctive art style. The game is being built using the renowned Unreal Engine. Set within a unique universe, a realm that has been torn apart by the catastrophic events of the last great war, The Chronicles of Spellborn will offer you the chance to go questing with a group of heroes one day, conquer new shards and engage in the politics of the High Houses.

Reply
 
LinkBack (1) Thread Tools
Old 27-11-2007, 19:00   #26 (permalink)
Name & Title Sabretooth
...
Karma Sabretooth is exceptional.
Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.Sabretooth is exceptional.
Pu0
Default

Quote:
Originally Posted by Mars View Post
Here's a music vid made by a dutch rock band to promote the game,
i have the full res version here, i gotta say the game looks visually stunning,
there really neat lighting effects, banks of fog over forests,
the thing that really does it for me is the imagery of the shard ship, especially
the shard ship fleet nearer the end,
i've a feeling this game could win out over AOC, they look like they
could release very close to each other, i'll probably try both
to see which one i'm happiest at playing.

Video was already posted in the first post
ToolsSabretooth is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 27-11-2007, 22:16   #27 (permalink)
Name & Title draganess
Supervisor
Avatardraganess's Avatar
Mood
Karma draganess is a good member of TF.draganess is a good member of TF.
draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.
Pu10,756.13
Little Fishy Lollipop Manchester United FC Umbrella
Default

It was yes, by me. The band is within temptation, and I love the song, Im not keen on the video they released with the song though, it was a bit too dark and morbid, but the clips to the game looks cool.
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links

Old 11-01-2008, 23:08   #28 (permalink)
Name & Title draganess
Supervisor
Avatardraganess's Avatar
Mood
Karma draganess is a good member of TF.draganess is a good member of TF.
draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.
Pu10,756.13
Little Fishy Lollipop Manchester United FC Umbrella
Default

Heres another set of Q&A from the TCoS team.

Quote:
MMORPG.com:
Dyng-Johan asks: Will good healing skills affect damage output? if so, in what way?
Spellborn:

Most of our skills have multiple effects and some even have a turn-side when executed incorrectly. This also counts for the healing skills. There are just a few skills, which simply heal your target without improving or decreasing something else.


MMORPG.com:

scaphism asks: how is healing handled. Is it a targeted heal or an area of effect?
Spellborn:


There are multiple types of healing effects. Some well-known basics are direct healing, healing over time and taking life on hit. However, there are also AoE’s like poison gas clouds, which have a healing effect the first 5 seconds they’re inhaled, but turn into a deadly poison afterwards
MMORPG.com:


Shizu asks: What have you done to prevent bunny hopping ?
Spellborn:


We have implemented several features to prevent bunny hopping from actually being useful. Mainly, the jump height is dependant of the movement speed. Hence, players will jump less high when they have their weapon drawn, due to the slightly lowered movement speed. Having your weapon sheathed will make you jump higher, but you will also receive a double damage.

We have several more systems ready to prevent bunny hopping, currently not enabled - we want to see how this turns out in closed beta first. We do not want to limit player movement too much. The bunny hopping itself is also of questionable, so we’re really curious how it will actually be used.
MMORPG.com:


bornspeller asks: Is it possible to swim in TCoS? Will there be an underwater Level or a underwater quest? Or will there maybe be a place which is only reachable by diving through water?
Spellborn:


Not on release
MMORPG.com:


Wolfsheim asks: Is there underwater combat?
Spellborn:


Not on release. In Spellborn we want to work out everything in detail. We wouldn’t want underwater combat to be exactly the same as normal combat, but with players floating.
MMORPG.com:


Dyng-Johan asks: TCoS will use FPS style in combat, will a sword swing hit all enemies within the "swing"-radius or only the one in your "aim"?
Spellborn:


Depends on the skill: most hit your main target specifically, others hit multiple.
MMORPG.com:


Wolfsheim asks: Are there status effects like being blinded, confused, charmed, feared, poison, etc?
Spellborn:


Yes, but none take/remove control of your character. Unlike traditional root, stun, fear and polymorph effects, you will always have some control and be fighting back, until you or your target is dead. You might loose combat effectiveness, but it will never be ‘zero’.
MMORPG.com:


scaphism asks: "Is there a way to increase the speed that it takes for your skilldeck to go onto the next level after selecting a skill".
Spellborn:


No, we experimented with it, but eventually it turned out that the entire combat revolved around making your skilldeck rotate faster, which wasn’t what we wanted.
MMORPG.com:


scaphism asks: "will there be non pvp zones for combat or will all areas be open for it."
Spellborn:


There will be separate pvp enabled areas within normal pve areas.
MMORPG.com:


Valdios asks: Is there a opportunity to heal myself during combat (potions, scrolls etc)?
Spellborn:


No (just skills)
Read more here
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 14-03-2008, 09:37   #29 (permalink)
Name & Title draganess
Supervisor
Avatardraganess's Avatar
Mood
Karma draganess is a good member of TF.draganess is a good member of TF.
draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.
Pu10,756.13
Little Fishy Lollipop Manchester United FC Umbrella
Default

Guess what.... yes another Art Journal, still no date though!!

Heres the link to the full entery.
Spellborn :: View topic - [Art Journal] Shorath Mesa

The pics look great, but the wait now is getting a bit daft. I think the developers are giving the game too much to live upto, we'v seen screen shots of races, class's, moves and pics of the world but we just want to try it ourselves!!
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25-04-2008, 07:16   #30 (permalink)
Name & Title draganess
Supervisor
Avatardraganess's Avatar
Mood
Karma draganess is a good member of TF.draganess is a good member of TF.
draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.
Pu10,756.13
Little Fishy Lollipop Manchester United FC Umbrella
Thumbs up March Updates

Heres the latest from the GameDesign team,

Quote:
Gamedesign Journal: Combat For Beginners
by El Drijver

Aiming, clicking: check. But the rest?
This document should give quick insight in all things related to spellborn combat.
Please note that this is just an example on how to set-up one’s skilldeck. Players are advised to adapt it at their own discretion.

Organizing Skilldeck
There’s nearly an unlimited amount of possibilities to arrange your skilldeck. There is no ‘best’ arrangement, however, there is a ‘worst’ arrangement. This will be discussed later in the combo section.
The arrangement of your skilldeck is not something you’ll have sorted in 1 minute, especially at high level. It’s a process of finding what works best for your own style. I’ll try to explain some basic strategies in building your deck. For these strategies I’ll assume that all tiers and slots are available. (6 tiers, 5 slots/tier)

Type-arrangement
I think this will be the most used arrangement to start with, since it’s fairly basic to pickup and doesn’t require specific knowledge of every skill. The skilldeck is only viewed in columns, so on any tier, the same can be expected from each slot. In the example below, the player will at all time know that he can go from using slot 1 and 2 to slot 4 when ranged attacks are needed.
A setup could be:
Column 1: Melee
Column 2: Melee, with specialized buffs/debuffs
Column 3: Magic attacks
Column 4: Ranged attacks
Column 5: Healing / Panic

Sequence-arrangement
This arrangement assumes more knowledge of individual skill and also requires more thought. A player can set up to use 1 column for a certain string of attacks, not necessarily combos, for a complete or partial sequence. For example, the first column could contain a melee buff followed by a couple of melee attacks and melee related heals so a player would only have to stick to column 1 for a ‘complete’ package of melee combat.

Of course there are numerous variations, ordering by damage type or maybe even damage amount. It’s up to the player.


Working with combos
Adding combo’s to the skilldeck is also completely up to the player. However, combo openers are the only thing that can really destroy your skilldeck setup. This is because it’s not possible to use a combo opener when you’re already in a combo string. If a single tier consists entirely of combo openers, this will complete block you from doing any skills while the combo is active, since all skills of that tier can’t be executed.

A tip is to put a combo finisher on a diagonal in your skilldeck, that way you always have an optional finisher at your disposal, this is called the “Hesselian diagonal’.

Numbers and factors

States
States are 3 factors, which allow players to add another dimension to their tactics. Correctly manipulating your own as well as your targets’ states will result in a more favorable outcome. The three states are Physique, Morale and Concentration, affecting movement speed, damage output and resistance respectively.
The states start at a default 0 and can be raised as well as lowered, resulting in bonus or penalty for the associated effect.

Affinities
Your magic affinity determines your damage reduction for specific magic types. It’s split up three ways in Rune, Soul and Spirit. Affinity is increased by the attribute associated with it, these are Body, Focus and Mind respectively.

Resistances
Resistance makes up the second part damage reduction players can achieve. It reduces all damage from a certain attack type. These attack types are distinguished as Melee, Ranged and Magic. Resistance is 0 by default, players receive about 2% resistance for every type for drawing their weapon and thus being ‘combat ready’. Resistance can be influenced by skills, sigils, consumables and by the Concentration State, like mentioned above.


Basic Skill Characteristics



Above is part of a screenshot from the skillbook. It displays information about the skill ‘Dance of Blades’. (see attached pic no 1)

Associated Attribute (1 in pic no 1):
In the above case it’s Focus (text is shown on mouse over), this means that the skill benefits from having a high amount of Focus attribute points. The higher the amount, the more damage the skill will do. This is the only effect of the associated attribute on a skill.

Attack Types (2 in pic no 1):
The attack type basically defines what kind of weapon is needed for the attack, Melee, Ranged, or Magic. In case of Magic, no weapon is required. When Disarmed, Melee attacks won’t work, Blind disables Ranged and Silenced disables Magic attacks.
The above attack is a Melee attack, this also means it is reduced by the Melee Resistance of the target.

Magic Type (3 in pic no 1):
This is the Damage type of the skill. It can be Rune, Spirit, Soul or None. In the above screenshot, the magic type is Rune. This means the damage inflicted with this attack is counted as Rune damage. This means it’s reduced by the Rune Affinity of the target (as well as the Melee Resistance.)

Cooldown (4 in pic no 1):
This is the cooldown time (in seconds) of the skill before it can be re-used.

Choosing attribute points
Choosing which attribute points to increase when leveling up is fairly free as well. Much can be said for different strategies. The most basic one is to choose the attribute which most of your attacks are related to. Simply open your skillbook and check what the majority of your skills are associated with.
If you check the screenshot below, you can clearly see that ‘Focus’ is the main attribute for this class to pick at this moment, with Body coming in as secondary.



That’s it for this “Combat for Beginners” Article !

See you next time !

P.S. Please do not mind the quality of the screenshots, it got messed up somewhere down the line of editing.
Also a nice video to go with that lot.

Attached Thumbnails
chronicles-spellborn-open-beta-coming-soon-skillbook.jpg  chronicles-spellborn-open-beta-coming-soon-skill-atts.jpg  
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 25-04-2008, 07:17   #31 (permalink)
Name & Title draganess
Supervisor
Avatardraganess's Avatar
Mood
Karma draganess is a good member of TF.draganess is a good member of TF.
draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.
Pu10,756.13
Little Fishy Lollipop Manchester United FC Umbrella
Default April Updates

News from 10th April

Quote:
TCoS Project Update!
THURSDAY, 10TH OF APRIL 2008 :: POSTED BY *MIRAGE* :






Hello Community members !

Today, we would like to share an important update with you about The Chronicles of Spellborn.

After we attended the GDC in San Francisco, TCoS and Frogster have been in contact with different parties regarding the distribution of Spellborn in the USA.

Recently, one major MMOG publisher has signed a letter of intent as a potential partner for the release of The Chronicles of Spellborn in the USA, assuming a time of six months so that Spellborn can be successfully introduced to the US public.

Frogster and we, TCoS Devs, decided to use this extra time to improve our server architecture as well as apply further polish and balancing.

Thanks to this additional development time, we will make sure that the flow of the gameplay and the performance correspond to the high quality expectations for the game even with high numbers of players.

The launch of Spellborn is now estimated to take place in Autumn 2008, simultaneously in Europe and in the USA.

Our current Beta planning remains the same, and our tester pool has been increased by one hundred community members recently, ramping up towards bigger numbers as more testing needs arise.

To conclude, we will make sure to reveal the USA partner as soon as a final deal is signed, but in the meantime, keep on being active and helpful to the community, for it’s your best chance to participate in the Beta test and make Spellborn an even better game!

For the Oracle !

*Mirage*

The Chronicles of SpellBorn
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2008, 01:01   #32 (permalink)
Name & Title Mars
Why so serious?
AvatarMars's Avatar
Mood
Karma Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.
Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.Mars is a pro when it comes to TF.
Pu18,960.48
Beer Big Beer Glass of Wine litebeer Champagne Birthday Cake
Default

lol another 6 months, i don't think this game will ever reach release tbh,
it's been in dev for like 4 years :S
shame, it looked quite good, i cba waiting no more.
ToolsMars is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-05-2008, 08:14   #33 (permalink)
Name & Title draganess
Supervisor
Avatardraganess's Avatar
Mood
Karma draganess is a good member of TF.draganess is a good member of TF.
draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.draganess is a good member of TF.
Pu10,756.13
Little Fishy Lollipop Manchester United FC Umbrella
Default

Im watching this one too.

http://www.totalformat.com/forum/pc-...tml#post663652
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


LinkBacks (?)
LinkBack to this Thread: http://www.totalformat.com/forum/chronicles-spellborn/92835-chronicles-spellborn-open-beta-coming-soon.html
Posted By For Type Date
Total Format Forums - Powered by vBulletin This thread Refback 27-11-2007 20:36

Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On

Similar Threads
Thread Thread Starter Forum Replies Last Post
Dekaron Starts Closed Beta On February 22nd Detomah Gaming & Console News 1 07-02-2008 11:01
QGO - Open BETA Wipe and Name Reservation? AncientLord Legend of Mir 3 18 29-08-2004 23:41
Open Beta Question. Murdox Legend of Mir 3 4 14-08-2004 09:32
OPEN Beta .. CLOSED Beta.. WOTS THE DIFFERNCE? ? ? Zircom Legend of Mir 3 5 08-07-2004 22:28
Lineage 2 (Open Beta Today - 28/03/04) Desire Lineage 2 162 30-03-2004 22:33