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| Chronicles of Spellborn, The The Chronicles of Spellborn, a Massively Multiplayer Online Role Playing Game for the PC. The Chronicles of Spellborn boasts an original setting and storyline and offers a distinctive art style. The game is being built using the renowned Unreal Engine. Set within a unique universe, a realm that has been torn apart by the catastrophic events of the last great war, The Chronicles of Spellborn will offer you the chance to go questing with a group of heroes one day, conquer new shards and engage in the politics of the High Houses. |
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[size=2][font=Courier New]Platform: PC Online
Genre: MMORPG Developer: Khaeon Games Publisher: Khaeon Games Status: Beta Due Q1-2006 Release date: First half of 2006 Service Territory: TCoS website Story The Chronicles of Spellborn boasts an original setting and storyline and offers a distinctive art style. The game is being built using the renowned UnrealŪ Engine™. Set within a unique universe, a realm that has been torn apart by the catastrophic events of the last great war, The Chronicles of Spellborn will offer you the chance to go questing with a group of heroes one day, conquer new shards and engage in the politics of the High Houses. The Oracle, will give you an Ancestral Quest. This is a dream you will have during your stay in the sanctuary. In this dream you will be confronted with a situation, conflict or problem that happened long ago. Finding the answer will be up to you, but in solving the puzzle, you will learn and grow, which is what the Oracle wants. After that Ancestral Quest there will be another one, and another one after that, continuing for as long as you are able to bear it and the Oracle has visions to send. When enough members of a Clan will have fulfilled a specific amount of Ancestral Quests, the Oracle will show that Clan the way to new realms. It is important for each Clan to persuade enough of its members to obey the Oracle; their warriors will gain power through the Ancestral Quests, and it will strengthen the position of a Clan if they are the first to discover and settle a new realm. This is the deal the Oracle has made with the Enclave: “Knowledge of what lies hidden in the ashes of the past, will lead to new power found.” Game Design An extensive background story, an original world setting and very clear ideas about what's cool and what's not in MMORPGs have been the starting point of our project called: The The Chronicles of Spellborn. This has been well over a year ago. Having played and enjoyed rpg and mmo games for over ten years we asked ourselves some basic questions: Why does it take such a long time before a game becomes cool for me? Can I be a more casual player and still enjoy a large part of what the game has to offer? Why do I have to walk for miles just to get my latest missions? Those questions and creative thinking led to three simple design principles: 1. Players have to be able to interact with each other or fight against each other individually and / or in groups. 2. Players have to be able to experience a fun game and look cool right from the start. 3. Players have to be able to influence the world and make a difference. Players will be able to interact with each other in an original fantasy setting, experienced through a unique graphics style. Players can fight with or against each other, forge alliances and control parts of the world. The players’ strength is not determined by the sword that he or she wields, but by the skill with which it is wielded. This is one of the things that allows players to create varying but recognizable identities for their characters. In addition, players are free to use a wide variety of faces, clothes, armors and symbols to customize their characters in the game. Players will change the world with their actions, from unlocking entire new parts of the world, to putting a personal lasting mark on a small part of the world. Chronicles of Spellborn offers high adventure for all types of players: Hidden doors can be found, conquering clans can be joined, fun can be had; you will make a difference, at high and lower levels both. FAQ's What is ‘The Chronicles of Spellborn’? An online role-playing game set in an original fantasy setting developed by Dutch game studio Khaeon Games. An experience shared with thousands of players worldwide from day to day. Questing with a group of heroes one day, embark on clan conquest the next day, engage in the politics of the governing high houses the following day. A world where players create their own future amidst fellow players as they seek out adventure, interact with other characters and discover truths that lie hidden in history. A place that is built for the players, but remember: What lies hidden must be found. What is the background of ‘The Chronicles of Spellborn’? The Chronicles of Spellborn is a massively multiplayer online role-playing game set in the Enclave of the Five Sacrifices. This enclave is a collection of rock realms drifting through the DeadSpell Storm. The DeadSpell Storm allows the world to exist in a mythical state; inhabited shards of rock float through a breathable void that boils with elder power. Nothing but a common history and ancient magic prevents the shards from falling into oblivion. These levitating rock-realms contain mountains, forests, fields, villages and cities built on the pieces of a broken world. To travel from one realm to the other, you have to fly through a maelstrom of restless magic and brave the many dangers which the ever shifting storms hide. Why the subtitle ‘What lies hidden must be found’? ‘What lies hidden’ refers to the history of the Enclave of the Five Sacrifices. As the players progress through the game, the true history of the world becomes known. One question stands out as past events are pieced together: will knowledge of the past help safeguard the future? ‘What lies hidden’ also refers to hidden doors; new areas to be conquered; secrets to be revealed. ‘What lies hidden’ refers, last but not least, to our vision that games should be fun and stay that way. There must always be new adventures beyond the next horizon, discoveries waiting to be found. Why is 'The Chronicles of Spellborn' different? We have developed our world based on three simple design principles: Players want to interact with each other or fight against each other individually and / or in groups. Players want to experience a fun game and look cool right from the start. Players want to influence the world and make a difference. Players will be able to interact with each other in an original fantasy setting, experienced through a unique graphics style. Players can fight with or against each other, forge alliances and control parts of the world. The players’ strength is not determined by the sword that he or she wields, but by the skill with which it is wielded. This is one of the things that allows players to create varying but recognizable identities for their characters. In addition, players are free to use a wide variety of faces, clothes, armours and symbols to customize their characters in the game. Players will change the world with their actions, from unlocking entire new parts of the world, to putting a personal lasting mark on a small part of the world. High adventure is offered even at the lower levels: Hidden doors can be found, conquering clans can be joined; you will make a difference even at lower levels. What game engine is used? ‘The Chronicles of Spellborn’ is developed using UnrealŪ Engine™ 2.5 technology. More information can be found here. What are the Spellborn Scrolls The Spellborn Scrolls are interactive stories in which the reader is given choices at the end of each page. These choices allows the reader to change the path of the story. Sometimes there are many options, sometimes there is just one. Make your choice wisely and you may be rewarded with new artwork, make a poor choice and you might have to start all over again. Playing these interactive stories will give you a first peek into the world, and it might even give you a little head start once the game is released. We hope the reader enjoys the Spellborn Scrolls and we invite current readers and future players to comment about the Scrolls in the forums. Last edited by draganess; 29-11-2008 at 10:12. Reason: update link |
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