Total Format - Total Entertainment
 
 

Go Back   Total Format Forum > Gaming Forums > Individual MMORPG Forums > T - MMORPG Individual Game Forums > The Chronicles of Spellborn

The Chronicles of Spellborn The Chronicles of Spellborn, a Massively Multiplayer Online Role Playing Game for the PC. The Chronicles of Spellborn boasts an original setting and storyline and offers a distinctive art style. The game is being built using the renowned Unreal Engine. Set within a unique universe, a realm that has been torn apart by the catastrophic events of the last great war, The Chronicles of Spellborn will offer you the chance to go questing with a group of heroes one day, conquer new shards and engage in the politics of the High Houses.

Reply
 
LinkBack Thread Tools Display Modes
Old 04-06-2008, 12:24   #1 (permalink)
Name, Title, Location draganess
Full Member

Nr Doncaster, W Yorks
England
Avatardraganess's Avatar
ArcadeCirclem Champion, Silkroad Mahjong Champion, Virus Champion
Mood
Posts1,527
Karma draganess is an inspiring member of TF.draganess is an inspiring member of TF.
draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.draganess is an inspiring member of TF.
Pu16,837.22
Blog
Blog Entries: 2
Little Fishy Lollipop Manchester United FC Umbrella
Default Q&A, 4th June 08

Heres a new set of questions and answers from the dev team. Oh and they are still saying autumn of this year for its release.

Quote:
Recently, the good folks over at Ten Ton Hammer published a brand new Chronicles of Spellborn Q&A, talking about USA publisher plans, about what the team has been focusing on recently, the challenges and joys of game development, as well as general outlines of the gamedesign. You can read this Q&A here.
But I wont make you go look for them, here they are, in all their copy and paste splendor!!

Quote:
Questions by Cody “Micajah” Bye, Managing Editor
Answers by Pierre-Yves Deslandes, Public Relations Manager for Spellborn


A few months ago, the developers behind the upcoming dark fantasy MMOG titled The Chronicles of Spellborn opted to push the release of their title back to the later half of 2008, setting it squarely for autumn 2008. When the delay was announced, the Spellborn fans were disappointed and wondered what could have caused the six month hiatus. To answer these – and other – questions, Ten Ton Hammer’s Cody “Micajah” Bye had a chat with Pierre-Yves Deslandes, the public relations manager for Spellborn. Thankfully, Deslandes has answered all of our questions and given us the responses we needed!


Ten Ton Hammer: The Spellborn development team recently announced another delay to the game, which pushes the release of Spellborn back to autumn 2008. Why was the extra six months needed for the development schedule? What sort of in-game features can you improve in six months?

Pierre-Yves Deslandes: Correct, the release of The Chronicles of Spellborn has been pushed back to autumn 2008. In order to make sure we introduce The Chronicles of Spellborn properly and with the best service possible to our US players, it has been estimated that 6 more months were needed for further polishing and balancing to guarantee that we live up to these expectations. By making sure our real-time manual targeting combat system works smooth as we intend it and by further stress-testing our server capacity, we will ensure that the performances of Spellborn meet the anticipation of our fans all around the world.



Ten Ton Hammer: How are you planning on exposing the game to the U.S. player base? Do you intend to develop and use some sort of overseas marketing plan?
Deslandes: The good thing is that TCoS already has a reasonable player base in the U.S., since US is one of the strongest and most active communities we have among our members without having an US publisher so far. But of course we will widen our activities significantly once we have signed with an US publisher in order to build up a big TCoS community in the US. Thatīs why we want to work with an US partner, who is really focused on MMOs, knows how to work with the community and who is able to put an effective marketing campaign into action.


Ten Ton Hammer: Now that a letter of intent has been signed with a U.S. publisher, are you planning on running a widespread beta test in North America? When might we hear news about that?

Deslandes: We already have US players who are currently in our Closed Beta Pool, but, yes, we also plan to have a widespread beta test in North America as well. We want to synchronize beta and release schedules in the US and Europe as far as possible in order maximize the impact and not to disappoint either the US or the European communities. We will release further details regarding closed and open beta phases soon.



Ten Ton Hammer: From the development side of things, what has the team been focusing on recently? What area of the game has been receiving the most attention?
Deslandes: Our Art team is working on many things right now, but lately the focus has been on extra visuals like UI icons, as well as on some new buildings, for instance the High Houses. We really want these Houses to play an important role in Spellborn, so we decided to improve their looks in-game. The result so far is truly amazing. Each House breathes life and “epicness”. Moreover, we are putting some small additional touches on the Mount of Heroes Shard which make it so much better. Just a simple rescaling of trees and it’s like this place has been improved by a thousand times.

Regarding Gamedesign department, the focus is on balancing and improving our combat system with the help of our closed Beta testers as well as in-house testing. We performed a fairly large improvement of the starting area and its quests, thanks to the feedback coming from the Beta.




Ten Ton Hammer: For a U.S. player that’s unfamiliar with Spellborn, what’s the most important thing they should know about the game? Why should they be looking forward to this particular title?

Deslandes: The uniqueness of Spellborn resides in several main features, the first one being the manual targeting combat system, where players have to aim at their opponent to damage it thanks to a reticule ā la FPS. There are absolutely no random dice rolls in Spellborn. You won’t see any randomly generated critical hits. In addition all attacks can be dodged, evaded, by moving around the target. The combat is 100% real-time, so if a player stands in front of an enemy and hacks at it, it’s almost certain death. Moreover, The Chronicles of Spellborn introduces a unique six-tiered and 5 slotted rotating skill deck. Like in a trading card game, players can configure this combat bar before every encounter. After every attack the deck turns and offers a new row of five skills to be chosen from. You can imagine that this skill deck is a very powerful strategic feature, because every player can configure it the way he or she wants – may it be offensive, defensive, for solo game, group fights, you name it…

Besides, Spellborn features a system we labelled “Dress to Impress”. Since gear doesn’t have any statistics, players are not bound to wear the same armour just because without it, they would die like flies. From level 1 to 50 (level cap) players can wear whatever they want; it’s not going to make them less powerful. There are no class and race restrictions, so even a Rune Mage can wear plate looking-like armour, it’s not a problem.

Our classes (9 in total) are completely unique and all have some healing abilities which gives more survival abilities to the players. Their skills are totally different from anything you saw before.

To sum up, Spellborn is a new game with a brand new Lore taking place in a fantasy setting. We implemented lots of innovative gameplay features (manual targeting, rotating skill deck, dress to impress…) so that players are totally free to play the game the way they want to without any limitations. We hope it will bring some fresh air to the MMO genre, and players like it as much as we do
.
And on to page two

Quote:
Ten Ton Hammer: Now that Spellborn has a fairly solid release date in mind, can you describe what the most difficult part of the entire MMOG development process has been for your team?
Deslandes: To be honest, I’d say that sticking exactly to the project planning was the hardest for us. TCoS has been delayed quite some times already, so I guess it’s no real surprise for you to read that. We really want Spellborn to be fun and all our efforts are put into making sure everything plays as smooth and best as possible and also, as we intended. Nothing which we’re not 100% happy with will be in-game. So, yes, our pace might not be the one of the cheetah, but at least we make sure the game is fun. We wouldn’t expect players to have fun if we don’t have fun ourselves first.

Strangely enough, another most difficult part of the development process has been channelling all the ideas we came up with and trying to fit them in the planning. When we develop Spellborn, there is always a great and brilliant idea which spawns in someone’s mind, but sometimes, no matter how awesome this idea is, it would cost too much time. It can be frustrating to put some concepts in this “ideas for later” box, but it’s never forgotten.




Ten Ton Hammer: Conversely, what was the most enjoyable aspect of the whole journey? What was really fun and entertaining?

Deslandes: These moments of fun and entertainment are numerous, but for sure, seeing a feature play fine, seeing a new building in the game, even a critter performing some scripted action; all these things that you take for granted when playing, have all been created from scratch, and every single time it was an awesome moment to share. It’s really like seeing something coming to life. The hard work, countless hours of work, suddenly transform into a game, into a smile on everyone’s face and this is by far the most enjoyable and rewarding moments of the development process.

Playing the Beta with the current testers and grouping with them for some quests is also a great moment of enjoyment.



Ten Ton Hammer: The development of Spellborn has been a long, long road, and it’s safe to say that everyone will be happy when the game is released. What sort of impact do you believe Spellborn will have on the MMOG marketplace? How do you think players will respond to this unique game?
Deslandes: I believe Spellborn will bring lots of innovation to the current MMOG market. There are no other MMOGs with 100% real-time manual targeting combat system, and even though it is quite different from what you are used to the very first time you play it, it eventually becomes so natural and intuitive, that it’ll be hard to go back to the standard auto-attack pattern. The idea we had behind this combat system is “easy to learn, hard to master”. I think players will feel challenged by the innovative features we implemented and will feel really rewarded when they master them. I mean, it feels so good to defeat an opponent in PvP because you know it’s because of your skills (both classes and player skills) that you won, and not because of random critical hits, or other dodged or resisted attacks. The players are truly in full control and I really believe it’s a feature they will be delighted to experience in an MMORPG as innovative as Spellborn.



Ten Ton Hammer: Speaking of the rest of the MMOG market, what sort of unique features set Spellborn apart from the rest of the crowd? What should players expect when they finally enter your world?

Deslandes: As I already hinted in the previous answers, the real time manual-targeting combat system with reticule and the dress to impress features are really unique and set Spellborn apart from the crowded MMO market. We also have a deep and unique Lore which players will experience during their quests to level up. Some quest chains will even take them to the discovery of hidden foes and intrigues that could very well jeopardize the stability of the world. In terms of graphics, The Chronicles of Spellborn offers a fresh take on the world and level design. Everything looks organic as it has been shaped by nature for hundreds of years. The universe showcases grandiose sceneries and sounds with lots of life. The AI of Spellborn is advanced and features a predator-prey system. That means that critters and fauna will “interact” with eachother, even though interact could also include “eat”. Hostile NPCs can adapt their combat patterns and skills to these of the players, creating even more challenge during these encounters.


I could go on for hours about all the different things players can expect upon setting foot in The Chronicles of Spellborn world, but there’s one thing for sure Spellborn is about, and it’s the fun. We are developing Spellborn because, as gamers ourselves, we want to play something different, something that we wouldn’t see in any other games, and something that is free from the restrictions and limitations present in other titles. All the design and concepts are based on this goal and to check how we made it, then you’ll have to see it for yourselves!




Ten Ton Hammer: Finally, is there anything else you’d like to tell the Ten Ton Hammer readers and Spellborn community members?

Deslandes: I think most of the people in our Community and the Ten Ton Hammer readers are anticipating the announcement of the US Publisher. Securing such a partner is a great and reliable sign of potential and success for a MMOG. So far, talks are going really fine, and it shouldn’t be too long before the news is broken. It will be a great surprise, for this partner is definitely a major actor of the games industry. So stay tuned on .:: The Chronicles of SpellBorn - News ::. for it may happen quite soon. I won’t lose a second announcing it to you guys!

To conclude, thanks to the Ten Ton Hammer crew for their continuous support and for this Q&A! We’ll meet again!
Attached Thumbnails
q-4th-june-08-03_beta_characters_08.preview.jpg   q-4th-june-08-03_beta_characters_09.jpg   q-4th-june-08-03_beta_characters_10.preview.jpg   q-4th-june-08-03_beta_characters_11.preview.jpg  
draganess's Sig:
Toolsdraganess is offline
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote

Sponsored Links

Reply

Tags
4th, june, qanda

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Manchester Academy Gig Guide 28.5.08 Detomah Musicians, Events, Concerts and Bands 0 28-05-2008 23:21
Manchester Academy Gig Guide 22.05.2008 Detomah Musicians, Events, Concerts and Bands 0 22-05-2008 22:32
Crisis Core - Final Fantasy VII - June Release Detomah Gaming & Console News 0 16-05-2008 17:09
Manchester Academy Gig Guide 15.05.2008 Detomah Musicians, Events, Concerts and Bands 0 15-05-2008 21:09
MapleStory Introduces Illustrious 4th Job Class Detomah MapleStory 0 26-01-2008 23:19

 
 
Archive - RSS Feeds - About Us - Privacy - Terms of Use - Site Map - Advertising - Link To TF - Contact Us - Top
Content Relevant URLs by vBSEO 3.2.0 RC5 Copyright ©2003 - 2000, Total Format. Forums powered by vBulletin, Copyright ©2000 - 2009, Jelsoft Enterprises Limited.

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457