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| Battleground Europe: WWII World War II Online (WWIIOL) is a combined arms strategic and tactical war simulation, or virtual battlefield, with the distinction of being the first MMO First-Person Shooter (MMOFPS). WWIIOL utilizes a military rank system of player leadership which adds a RPG element to this MMOFPS. In 2006, WWIIOL was re-packaged and re-released as World War II Online: Battleground Europe and included many needed gameplay fixes and updates. Due to WWIIOL’s depth of realism, the learning curve is rather steep and a character’s life can end with a single, well placed shot, resulting in the intimidation and even frustration of many newcomers. |
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Appendix I: Technical Support
Any account, billing, password reset, and other game or subscription related issues for Battleground Europe are supported through the help links found on the Battleground Europe website. Here a relational database/FAQ system, community resource links, the latest tech tips, and a lot of information on not only the game but on accounts, billing, Player Services, and more can be found. The FAQ system lets you submit a customer support ticket, which is then managed by a customer support representative. You can also contact us at our physical mail address, which is: Playnet, Inc. 1901 Central Drive, Suite 400 Bedford, TX 76021 TROUBLESHOOTING BATTLEGROUND EUROPE enjoys a vibrant community that is eager to help out. The fastest way to get relevant info to a problem you may be having is through the Technical Support relational database mentioned above, but you stand a good chance of getting fast and cheerful help from the soldier right next to you as well. Visit the Community Support Forums for both PC and Macintosh users found in the HELP links at the Battleground Europe website. Appendix II: The Keymapper The Keymapper is a powerful function in Battleground Europe, you can map practically any key, axis movement, mouse function, or slider to a key command. You can map keys to axis of movement in the game. You can also use a generic XML editor to map the game commands outside of the game. You can access the Keymapper from anywhere in the game, both in the UI and when in the game world as well. Either way you access it, the functionality is the same. The Keymapper is arranged under two tabs, “Keymapper” and “Sensitivity.” KEYMAPPER Creating and editing keyboard and axis bindings happens here. Select a category, then a function from the Keymap Categories pane then create or edit the binding in the Modify pane. Binding is as simple as selecting the Primary or Secondary Keymap that corresponds to the function you are binding, double click and enter the key or axis to bind to. Its that simple. You can also bind multiple key presses or axis to a single function. KEYMAPPER CONTROLS There are five buttons along the bottom of the Keymapper that allow you to manage your bindings and categories very simply. Default Category: This button returns the selected Category to its default bindings. Use this button when wishing to “start from scratch” or reclaim the defaults for any reason. Default Keymap: This button returns the selected keymap to its default binding. Use this button if you want to return a single keymap to its original binding. Restore Category: This button will return the current selected category to your last save. Use this button if you are editing keymaps within a custom category (already edited) and want to return the entire category to your last save. Clear Keymap: This button will clear any primary or secondary binding that is selected. Use this button to clear the specific binding. Save Changes: This button will apply all your changes so far. Note that you can still set any binding or category back to its defaults even after you save if needed. SENSITIVITY This section of the keymapper is where axis controllers can be calibrated. Simply select a device who’s sensitivity you would like to edit from the list of detected devices. The mouse has a single sensitivity control, while other devices may have multiple axis to edit, like a joystick for example. Simply select the axis to edit, and then use your mouse to adjust its scale, deadband and fullband sensitivities Appendix III: Settings Application in detail CONFIGURATION AND SETTINGS The Battleground Europe Settings application will run automatically during the initial installation process and than again whenever the game is patched. The Settings tool is comprised of six individual Tabbed pages. The functions available for each Tab are outlined below: Info Tab This first settings tab is for the quickest possible setup. The three buttons are preprogrammed to manage all your settings and configure your system with a single click. Highest visual quality is only recommended for faster machines with lots of RAM as the performance hit is significant, but you will experience the best-looking version of Battleground Europe available. Highest Performance is for machines near the minimum-end of the spectrum or for gamers who prefer the maximum frames-per-second in their games. It won’t look as good as possible, but all non-essential graphics and sound functions will be disabled. (If you are tweaking your system setting manually on the other tabs to find the best compromise, its sometimes useful to use these two ‘extreme’ buttons to identify which settings on the subsequent tabs are “better” for what you’re trying to accomplish.) The middle (Visual And Performance) button is a compromise between the two extremes. You also set your in-game language localization on this tab (English, Italian, French, German, or Spanish). Generally, if you are not well-versed in the various niceties of system resolution and graphics loading, its recommended that you use the compromise setting until you are more familiar with the various settings and their impact on your computer. Video Tab Select the video card driver you want your system to use (generally you can leave this as auto detected) then set the game’s play resolution. Battleground Europe supports all video settings from 800x600x16 up to 1600x1200x32.
Special F/X tab
Visual / Visual Limits Tab
Miscellaneous Tab
Trees Tab These controls allow for configuring the tree detail and range in-game. While only High and Low detail controls are provided the system morphs tree detail throughout the full range. These two settings control the extremes.
Appendix IV: CREDITS The creation and execution of a massive project such as "Battleground Europe" required the blood, sweat and tears of many dedicated people, past and present. PLAYNET INC & CORNERED RAT SOFTWARE Jim “Maypol” Mesteller, President and CEO John “Killer” MacQueen, Executive VP and COO Al “Rafter” Corey, Marketing Manager & Executive Producer Chris “Mo” Sherland, Executive Producer Dana “Gophur” Baldwin, Lead Producer Sebastien "Lindir" Pacetti, International Product Manager Russell Bowman, Accounting Geof Rey “DocDoom” Evans, Producer and Terrain Lead Rodney “Hatch” Hodge, Producer and Flight Model Lead Kevin “Squirm” Rivas, Artist Bruce “Toto” Patnaude, Artist Rafael “Animal” Harris, Artist Roger "Frytiger" Long, Artist Rick “Granik” Ashby, Artist D. Christopher “Martini” Fennell, Programmer Rick “Damper” Burgess, Programmer Oliver "Kfsone" Smith, Programmer David "Codec" Glenn, Programmer Sebastian “Jaeger55” Till Troy “Ramp” Lowe, Lead Systems Administrator Mike "Krieger" Daniels, Support Scott “Badger” Hinds, Community Management Scott "Bable" Babb, Community Management Mike "Mike" Patti, Sound Christopher "Snoop" Onchs, Video Iñigo "Wingmann" Zapata Mutilva , Music Bobby "Tenpin" Tenpin, Web Design Steve "Styopa" Lieb, Documentation Tim “TGPO” Waite, Maps In addition to staff and contractors a huge number of players and friends have made huge contributions to this project. These include investors, beta testers, researchers, community trainers, community moderators, community High Command staff, community webmasters, community support team, members of the builders program and the community special event staff. We'd like to extend our heartiest and sincerest of thanks to each and every one of you- we couldn't have gotten here without you. Appendix V: Rank Level Quick Guides United Kingdom Rank Army Air Navy Designation “B.E.F” “Royal Air Force” “Royal Navy” Enlisted E-1 Recruit Aircraftsman Recruit E-2 Private Aircraftsman, 1C Ordinary Seaman E-3 Lance Corporal L. Aircraftsman Able Seaman E-4 Corporal Corporal Leading Seaman E-5 Sergeant Sergeant Petty Officer Non Commissioned Officers (NCO) E-6 Colour Sergeant Flight Sergeant Chief Petty Ofc. E-7 QM Sergeant Warrant Officer Warrant Officer E-8 Sgt. Major Act. Pilot Officer Midshipman Officers O-1 2nd Lieutenant Pilot Officer Sublieutenant O-2 Lieutenant Flying Officer Lieutenant (Jr.) O-3 Captain Flight Lieutenant Lieutenant O-4 Major Squadron Leader Lt. Commander O-5 Lt. Colonel Wing Commander Commander High Command C-1 Colonel Group Captain Captain C-2 Brigadier Gen. Air Commodore Commodore C-3 Major General Air Vice Marshall Rear Admiral C-4 Lt. General Air Marshall Vice Admiral C-5 General Air Chief Marshall Admiral C-6 Fieldmarshall Marshall of RAF Fleet Admiral C-7 Country Leader Country Leader Country Leader C-8 Theater Leader Theater Leader Theater Leader C-9 Side Command Side Command Side Command France Rank Army Air Navy Designation “Armée de Terre” “Armée de l’Air” “Marine Nationale” Enlisted E-1 Recrue Aviateur Matelot E-2 Soldat Aviateur, 1C Quartier Maître E-3 Caporal Caporal Quartier Maître 1C E-4 Caporal-Chef Caporal-Chef Caporal-Chef E-5 Sergent Sergent Second Maître Non Commissionsed Officers (NCO) E-6 Sergent-Chef Adjutant Maître E-7 Adjudant Major Premier Maître E-8 Adjudant-Chef Aspirant Maître Principal Officers O-1 Sous-Lieutenant Sous-Lieutenant Enseigne O-2 Lieutenant Lieutenant Lieutenant O-3 Capitaine Capitaine Cpt. De Corvette O-4 Commandant Commandant Cpt. De Frégate O-5 Lt. Colonel Lt. Colonel Cpt. De Vaisseau High Command C-1 Colonel Colonel Colonel C-2 Gén. De Brigade Gén. De Brigade Contre-Amiral C-3 Gén. De Division Gén. De Division Vice-Amiral C-4 Général de Corps Général de Corps Amiral d’Escadre C-5 Général d’Armée Général Aerienne Amiral C-6 Chef d’Etat Major Général, C.S.A. Fleet Amiral C-7 Country Leader Country Leader Country Leader C-8 Theater Leader Theater Leader Theater Leader C-9 Side Command Side Command Side Command Germany Rank Army Air Navy Designation “Heer” “Luftwaffe” “Kriegsmarine” Enlisted E-1 Rekrut Flieger Matrose E-2 Grenadier Gefreiter M-Gefreiter E-3 Gefreiter Obergefreiter M-Obergefreiter E-4 Obergefreiter Unteroffizier Maat E-5 Unteroffizier Feldwebel Obermaat Non Commissioned Officers (NCO) E-6 Unterfeldwebel Oberfeldwebel Bootsmann E-7 Feldwebel Stabsfeldwebel Oberbootsmann E-8 Oberfeldwebel Oberfähnrich Oberfähnrich Officers O-1 Leutnant Leutnant Leutnant O-2 Oberleutnant Oberleutnant Oberleutnant O-3 Hauptmann Hauptmann Kapitänleutnant O-4 Major Major Korvettenkapitän O-5 Oberstleutnant Oberstleutnant Fregattenkapitän High Command C-1 Oberst Oberst Kapitän zur See C-2 Generalmajor Generalmajor Kommodore C-3 Generalleutnant Generalleutnant Konteradmiral C-4 General Gen. Der Flieger Vizeadmiral C-5 Generaloberst Generaloberst Admiral C-6 Feldmarschall Feldmarschall Großadmiral C-7 Country Leader Country Leader Country Leader C-8 Theater Leader Theater Leader Theater Leader C-9 Side Command Side Command Side Command Appendix VI: PC Keymap Quick Guides Infantry Controls Movement forward w backward s strafe left a strafe right d mouse look mouse lean z / c crouch f prone v sprint left shift auto run g walk t ride vehicle j Views look left q look right e toggle free look n Weapons use weapon mouse btn 1 aim weapon mouse btn 2 cycle next / previous mouse wheel select weapon 1 thru 10 1 thru 0 gun sight range increase page up gun sight range decrease page down reload r deploy d lower weapon l Combat Emotes “double time!” emote left ctrl + 1 “get down!” emote left ctrl + 2 “halt!” emote left ctrl + 3 “move out!” emote left ctrl + 4 “need ammo!” emote left ctrl + 5 “jump! jump! jump!” emote left ctrl + 6 Land and Sea Vehicle Controls Movement gas up arrow * brake down arrow * turn left left arrow * turn right right arrow * shift up / down ] [ reverse toggle r engine start / stop e Weapons and Crew select crew member 1 thru 0 deploy weapon d turret elevate up / down arrow * turret traverse left / right arrow * fire primary weapon f * fire secondary weapon b * cycle ammo backspace gun sight view numpad delete gun sight range increase page down gun sight range decrease page up determine range r ****pit controls instrument view num0 canopy o hatch h deploy mobile spawn d ride transport j hitch gun to vehicle h operate winch up / down arrow Torpedo Launcher torpedo run depth numpad - / + target angle on bow insert / delete target speed home / end target range page down/up mark target bearing t calculate target solution u *Joystick recommended Aircraft Controls Movement pitch up / down arrow * roll left / right arrow * yaw [ / ] * throttle - / + * flaps down / up q / w elevator trim I / k aileron trim < / > rudder trim j / l adjust prop ; / ' toggle WEP (power boost) F8 brakes z / x toggle tail wheel lock / engine start / stop E Weapons and Crew select crew member 1 thru 0 deploy weapon (bomb bay/gunner) d turret elevate up/down arrow * turret traverse left/right arrow * fire primary weapon f * fire secondary (drop bomb) b * cycle ammo backspace gunsight view numpad delete jettison left ctrl + j ****pit Controls instrument view numpad 0 canopy control o raise / lower gear g autopilot a stuka siren right shift deploy dive brakes s Bombsight set bomber speed home / end set bomber altitude page up / down *Joystick recommended General Controls Chat default chat enter broadcast on radio F1 thru F6 In Game H.U.D. exit game world escape cursor toggle left alt map m hide / show H.U.D. y cycle icon mode tab show status tilde show info num lock screen shot F9 Offline External Views external locked left ctrl + F9 toggle internal external views left ctrl + v external rubber band left ctrl + F10 External Fixed left ctrl + F11 Set fixed camera left ctrl + F12 change field of view F10 slew view left delete slew view right page down slew view up home slew view down end Vehicle Crew Views look forward numpad 8 look left numpad 4 look right numpad 6 look forward + right numpad 9 look forward + left numpad 7 look back+ right numpad 3 look back + left numpad 1 look up numpad 5 look down numpad 2 toggle free look mouse btn 2 LICENSE AGREEMENT AND LIMITED WARRANTY PLEASE READ THIS LICENSE CAREFULLY BEFORE USING THE SOFTWARE. THIS DOCUMENT IS AN AGREEMENT BETWEEN YOU AND PLAYNET, INC. (THE "COMPANY"). THE COMPANY IS WILLING TO LICENSE THE ENCLOSED SOFTWARE TO YOU ONLY ON THE CONDITION THAT YOU ACCEPT ALL THE TERMS CONTAINED IN THIS AGREEMENT. BY USING THE SOFTWARE YOU ARE AGREEING TO BE BOUND BY THE TERMS OF THIS LICENSE. 1. Ownership and License. This is a license agreement and NOT an agreement for sale. The software contained in this package (the "Software") is the property of the Company and/or its Licensors. You own the disk/CD on which the Software is recorded, but the Company and/or its Licensors retain title to the Software and related documentation. Your rights to use the Software are specified in this Agreement, and the Company and/or its Licensors retain all rights not expressly granted to you in this Agreement. 2. Permitted Uses. You are granted the following right to the Software : (a) Right to Install and Use. You may install and use the Software on a single computer. If you wish to use the Software on more than one computer, please contact the Company for information concerning an upgraded license allowing use of the Software with additional computers. (b) Right to Copy. You may make and maintain one copy of the Software for backup and archival purposes, provided that the original and each copy of the Software are kept in your possession. 3. Prohibited Uses. The following uses of the Software are prohibited. If you wish to use the Software in a manner prohibited below, please contact the Company at the address, phone, or fax numbers listed above for information regarding a "Special Use License. "Otherwise, you may NOT : (a) Make or distribute copies of the Software or documentation, or any portion thereof, except as expressly provided in this Agreement. (b) Use any backup or archival copy of the Software (or allow someone else to use such copy) for any purpose other than to replace the original copy in the event it is destroyed or becomes defective; (c) Alter, decompile, modify reverse engineer or disassemble the Software, create derivative works based upon the Software, or make any attempt to bypass, unlock or disable any protective or initialization system on the Software; (d) Rent, lease, sub-license, time-share, or transfer the Software or documentation, or your rights under this Agreement. (e) Remove or obscure any copyright or trademark notice(s) on the Software or documentation; (f) Upload or transmit the Software, or any portion thereof, to any electronic bulletin board, network, or other type of multi-use computer system regardless of purpose; (g) Include the Software in any commercial products intended for manufacture, distribution, or sale; or (h) Include the Software in any product containing immoral, scandalous, controversial, derogatory, obscene, or offensive works. 4. Termination. This license is effective upon the first use, installation, loading or copying of the Software. You may terminate this Agreement at any time by destruction and disposal of the Software and all related documentation. This license will terminate automatically without notice from the Company if you fail to comply with any provisions of this license. Upon termination, you shall destroy all copies of the Software and any accompanying documentation. All provisions of this Agreement as to warranties, limitation of liability, remedies or damages shall survive termination. 5. Copyright Notice. The Company and/or our Licensors hold valid copyright of the Software. Nothing in this Agreement constitutes a waiver of any right under Canadian Copyright law or any other federal or provincial law. This program is protected by Canadian federal and international copyright laws. 6. Miscellaneous. This Agreement shall be governed by the laws of Texas in the United States of America. You expressly agree that any claim or dispute arising under the terms of this license will be adjudicated in the courts of Texas, USA. If any provision, or any portion, of this Agreement is found to be unlawful, void, or for any reason unenforceable, it shall be severed from, and shall in no way affect the validity or enforceability of the remaining provisions of the Agreement. 7. Limited Warranty and Disclaimer of Warranty. For a period of 90 days from the date on which you purchased the Software, the Company warrants that the media on which the Software is supplied will be free from defects in materials and workmanship under normal use. If the Software fails to conform to this warranty, you may, as your sole and exclusive remedy, obtain a replacement free of charge if you return the Software to us with a dated proof of purchase. The Company does not warrant that the Software or its operations or functions will meet your requirements, nor that the use thereof will be without interruption or error. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DISCLAIMS ALL WARRANTIES, EXPRESS OR IMPLIED, INCLUDING AND WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. EXCEPT FOR THE EXPRESS WARRANTY SET FORTH ABOVE, THE COMPANY DOES NOT WARRANT, GUARANTEE OR MAKE ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF THE USE OF THE SOFTWARE IN TERMS OF ITS CORRECTNESS, ACCURACY, RELIABILITY, CURRENTNESS OR OTHERWISE. IN NO EVENT SHALL THE COMPANY OR ITS EMPLOYEES OR LICENSORS BE LIABLE FOR ANY INCIDENTAL, INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR IN CONNECTION WITH THE LICENSE GRANTED UNDER THIS AGREEMENT INCLUDING AND WITHOUT LIMITATION, LOSS OF USE, LOSS OF DATE, LOSS OF INCOME OR PROFIT, OR OTHER LOSS SUSTAINED AS A RESULT OF INJURY TO ANY PERSON, OR LOSS OF OR DAMAGE TO PROPERTY, OR CLAIMS OF THIRD PARTIES, EVEN IF THE COMPANY OR AN AUTHORIZED REPRESENTATIVE OF THE COMPANY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES, IN NO EVENT SHALL LIABILITY OF THE COMPANY FOR DAMAGES WITH RESPECT TO THE SOFTWARE EXCEED THE AMOUNTS ACTUALLY PAID BY YOU, IF ANY, FOR THE SOFTWARE. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. ACKNOWLEDGEMENT YOU ACKNOWLEDGE THAT YOU HAVE READ THIS AGREEMENT, UNDERSTAND IT AND AGREE TO BE BOUND BY ITS TERMS AND CONDITIONS. YOU ALSO AGREE THAT THIS AGREEMENT IS THE COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN YOU AND THE COMPANY AND SUPERCEDES ALL PROPOSALS OR PRIOR ENDORSEMENTS, ORAL OR WRITTEN, AND ANY OTHER COMMUNICATIONS BETWEEN YOU AND THE COMPANYOR ANY REPRESENTATIVE OF THE COMPANY RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT. Playnet, Inc. (Cornered Rat Software and Playnet.Com) 1901 Central Drive Suite 400 Bedford, Texas USA 76021 |
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