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| Battlecruiser Online Command and control a military Battlecruiser complete with manual flight control of 4 fighters, 4 shuttlecrafts, 4 all terrain vehicles in space and over gorgeous planetary landscapes. Assign orders to over 150 ship personnel including officers, engineers, medics, marines and fighter pilots. Now rebranded Galactic Command Series |
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![]() Battlecruiser online - Galactic Command Our successful PC games have always been on the high end niche side of the gaming industry. With our move away from these types of games, given current industry conditions, we saw the need to go back to the good old days of fast and furious space combat action. To this end, using heavily revised versions of our suite of critically acclaimed game technologies, we came up with a design that goes back to those days. A series that was easy to get into, featured a detailed tutorial and which makes use of our advanced AI and seamless space & planetary technologies. The result is Galactic Command (GALCOM) a new series offered on different platforms and featuring different aspects of our game technologies. Four titles are planned for the series, each featuring a different aspect of the galaxy wide conflict against hostile forces. Galactic Command – Echo Squad The first title in the series, GALCOM - ES, features the adventures of a ragtag team of Elite Force Pilots assigned to a new experimental combat assault carrier on homeland defense duties. This title was licensed for an exclusive period by Turner Game Networks in early 2007 for their GameTap service. A Second Edition version for public release is now available. Galactic Command – Talon Elite The second title, GALCOM - TE, based on revised GALCOM game engines, features the adventures of an elite team of Elite Force Pilots operating deep behind enemy lines and against the viciously hostile Gammulan race. Unlike the Wildstar fleet in Echo Squad which sees the player’s squad operating within friendly territories and within reach of friendly bases and support, the Talon Elite team and their Talon fleet (carriers, cruisers, armed transports) operate on their own deep inside hostile territory and nowhere near any other friendly forces. Left to their own devises, the Talon fleet operates outside the realms of normal GALCOM directives and do whatever they can to accomplish their goals. Talon Elite is also episodic (sixteen missions per episode) and has an original four episode story arc. It is currently in development for the PC (retail and digital distribution) and the Xbox 360. The scheduled release date is currently Q1/08 (Spring) Galactic Command – Bravo Team This is the third title in the series which, unlike the two previous titles, sees the battle from the perspective of a planet bound team of combat marines. With various player controlled gunships, vehicles and frantic first person action with numerous weapons of mass destruction, Bravo Team is all about team based squad combat. Using proprietary technlogy, Bravo Team also links with Talon Elite in multiplayer, allowing owners of the two different games to engage each other in the same seamless space and planetary world. ABOUT GALACTIC COMMAND – TALON ELITE Many years have passed since the Gammulans invaded the sol system in full force and all but decimated the inhabitants of the planetary systems. cites were completely devastated and entire continents wiped out. In their wake, they left a splintered Galactic Command (GALCOM) alliance still engaged in a fierce battle with insurgents who oppose the alliance. GALCOM stationed a combat fleet (Talon) within Gammulan territory in order to thwart any incursions into Terran territory and also to keep the war away from the home front. The player’s Talon fighter squadron assigned to the Talon battle fleet led by the GCVWidow Maker and GCV-Rising Sun in offensive operations against the Gammulans. As an Elite Force Pilot and leader of the Talon fighter wing assigned to the GCVWidow Maker, the player’s fighter wing is tasked with leading a series of offensive combat missions all over the vast expanse of the Gammulan territory (see attached map). Missions take place in space and on the surface of planets and range from basic escort and recon missions, to highly engaging and dangerous tactical strike missions. TECHNOLOGIES & CONTENT New DirectX 9 based high definition space terrain rendering engine with support for Shader Model 2.0 and various high end effects such as motion blur, tone mapping, High Dynamic Range lighting, per-pixel lighting, texture filtering (e.g. Anisotropic), anti-aliasing (FSAA), environment mapping, normal maps and various shader based special effects. New DirectX 9 based high definition planetary terrain rendering engine supporting very large surface areas with procedurally generated terrain land masses. Very large mission based areas, some in excess of 500km² Technologies include reflections, volumetric clouds, dynamic 24hr time of day effects (including realistic star constellations in the night sky), dynamic weather patterns (snow, storms etc), many mission specific populated areas etc. All new GUI frontend interface, including a 3D cockpit interface. Completely mouse driven and with various keyboard hotkeys. All new 3D model asset dB, complete with high definition normal maps everything. Well, pretty much everything. Massive space and planetary game world containing a large galaxy and several star systems to explore and fight in. Native support for 16:9 and 16:10 widescreen monitors with native 1280x720 (720p), 1920x1080 (1080i/p) and 1680x1050 resolution support. In game document viewer which makes the keyboard commands, game manual and tutorial documents available at all times. Native support for analog gamepads such as Logitech Dual-Action as well as the Xbox 360 controller for Windows (with rumble support!). Large asset database including over fifty space crafts, various planetary vehicles, crafts, buildings etc. Advanced AI engine with NPC orders system for player’s squad. Advanced space and aerial flight dynamics engine. Advanced mission system with real-time adjusted variables based on AI which ensures that the same scenario always plays differently. Unprecedented replay value! Five unique player controlled fighter crafts with full 3D cockpits. Multiplayer client-server engine supporting up to thirty-two players. UNIQUE SELLING POINTS Targeted specifically for the casual/action fan, the game is very easy to jump in and play with a very low learning curve. Advanced graphics engine and intuitive GUI interface. In game tutorial scenario which covers basic gameplay, navigation, dynamics as well as space & planetary combat tactics. Four episodes which make up a complete story line. Each episode contains a campaign scenario with sixteen lengthy missions which provide several hours of game play. No two play sessions are ever the same, giving a very high replay value for each episode. Complete orders control of player NPC fighter squad during missions. Ability to rearm and repair your craft at stations or other capital ships. Large seamless space and planetary game world to play in. TARGET DEMOGRAPHIC Combat action gamers. The GALCOM series was inspired by space combat action games of the good old days. The end result are fast paced action games which can be played in short or long intervals and which would appeal to both casual and hardcore action gamers alike. PC SYSTEM REQUIREMENTS Minimum: • Windows XP SP2, Vista (with all service packs) • DirectX 9.0c or later • Pentium IV 3.0 GHz or equivalent • 1GB system RAM • 256MB video card with pixel and vertex shader 2.0 nVidia chipsets: GeForce 6800 or better ATI chipsets: ATI X800 or better • DirectX 9 compatible sound card • CD-ROM or DVD-ROM • Multiplayer requires LAN or broadband connection Recommended: • Windows XP SP2, Vista (with all service packs) • Intel Core 2 Duo E6600 or AMD X2 6000+ 3.0GHz • 2GB system RAM • 256MB PCIe video card with pixel and vertex shader 2.0 or 3.0 nVidia chipsets: GeForce 7800 or better ATI chipsets: ATI X1600 or better RELEASE DATE PC : TBD Xbox 360 : TBD MSRP PC : TBD Xbox 360 : TBD ESRB RATING Rate Pending, Teen (anticipated) TARGET AGE GROUPS 13-17, 18-24, 25-34, 35-44, 45+ NPD GAME CATEGORY Simulations (Aerial/Space Combat) |
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LinkBack to this Thread: http://www.totalformat.com/forum/battlecruiser-online/122559-galactic-command-series-overview-2008-update.html
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| volumetric texture | This thread | Pingback | 14-03-2008 02:29 | |
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