AlganonAlgoanon is a upcoming fantasy-based MMORPG game that allows thousands of people to play together in a virtual world that features multiple races, powerful weapons and armor, deadly magic, epic quests, ancient places to discover, the utilization of detailed tradeskills, and more. All those who enter the world are born into special families that instantly bond them with others who have chosen the path of either the Asheroth or Kujix. As a player grows in the world, their conquests and honor reflects on their family's reputation and standing.
Alganon is an upcoming fantasy-based MMORPG filled with rich features as: an in-game database called The Library, Studies that grow your character's capabilities while offline, Consignment capabilities for an expansive crafting system, Dual Role's so your characters fit into groups better, and much more.
There are of course great features as multiple races and classes, powerful weapons and armor, deadly magic, epic quests and adventures, ancient places to discover, detailed tradeskills, MyAlganon connectivity, and more! Click here for more Alganon game information.
What is MyAlganon? (Updated: 02/25/2009)
MyAlganon is a service to foster a sense of community amongst gamers interested in MMOs, as well as provide a one-stop-shop for all Alganon related information. Registering for MyAlganon reserves your login name for Alganon access itself.
Some of MyAlganon features include direct access to the in-game Library system, guild and group support, active blog and forum discussions, the latest news feeds from the community and Alganon, and much more. See the MyAlganon FAQ for more information.
What makes ALGANON different from other MMOGs? (Updated: 02/25/2009)
While we offer a number of innovative systems such as The Library, Studies, deities, and a Hybrid Character Progression System. The overall "difference" that we hope to offer with ALGANON is that of total interaction and world immersion supportive of a pace you enjoy most.
Deities actually walk the world in ALGANON and protect their followers. Specific realms of the world are under constant conflict for deity control. The patrons of those deities either gain or lose special powers based on what realm they are in and which deity controls it.
The Library system is innovative; a grand repository of knowledge that can be accessed by any player to gain insight into the world - from within the game itself! These are just a few of the features that set ALGANON apart from other MMOGs. We encourage you to read the "Features" section to familiarize yourself with the others!
Will I have time for Alganon amongst other games I play? (Updated: 01/21/2009)
Absolutely! This is the beauty of Alganon and all the cool features in it. We aren't building a game that challenges you to choose solely between Alganon and another. Play other games, but know that Alganon will always have tons of features and opportunities for fun during those times you can play it.
When will public beta begin? (Updated: 01/21/2009)
Public beta is scheduled to begin in the spring of 2009.
When will the game be released? (Updated: 01/21/2009)
ALGANON is scheduled to be released in 2009.
How much will it cost to play? (Updated: 01/21/2009)
This is yet to be determined. As we approach release, we will announce these details. Expect a reasonable and balanced cost that will offer you the ability to play in an incredible MMO world.
I am often intimidated in starting out in a new game. How will ALGANON help me get to the fun fast? (Updated: 01/21/2009)
We have a terrific community that will help you in understanding the game. The community begins here on our Alganon official site, where we provide this FAQ and other tools to help you in understanding what to expect when first stepping into Alganon. Tutorials and other features will be put into place to help guide you quickly to your friends in the game.
Why should I consider ALGANON when I already have a massive amount of time invested in another MMOG? (Updated: 01/21/2009)
We believe that playing a MMOG is about fun, community and immersion. The simple fact is that players who have a ton of time invested in other MMOGs will only consider a "new game" if it gives them more of what they've always wanted (and more of what they are not getting from their current game).
With all of the features, technology and design going into ALGANON, the only thing that will pull you to our game is what it ultimately becomes. We could tell you how great the game is going to be, but what's more important is how great the game really is. We will strive to build an innovative MMOG not only by utilizing our expertise, but by listening to and applying feedback from the people who are most important to us - you.
Who is your target audience? (Updated: 01/21/2009)
Any gamer who wishes to be immersed in a large-scale fantasy world where they will have fun, build customized powerful avatars, interact with a virtual community, and explore a vast world of creatures, companions, interesting secret locations, and much more.
Races, Classes, and General Features (Updated: 01/21/2009)
Please visit the "Features" section of the main website for detailed information on races, classes, and other information associated with developing your character.
Features
How much character customization will there be? (Updated: 01/21/2009)
The ability to look unique is highly sought after by all players. Not just with items, but with facial and body-related customization. We will be offering a number of adjustments to our players that will allow them to customize their character as much as is technically feasible! We also have the ability to tie character appearance into game systems, allowing us to add new customization options on a regular basis, and attach these future customizations to game events, studies, questing, and more!
Will you provide any ways for us to connect with guild and other community members outside of the game? (Updated: 02/25/2009)
Absolutely! In fact, we recently released our MyAlganon social networking site for this purpose. Not only will you have the resources of the main news site and the Library at your fingertips, but MyAlganon's vast community resources as well!
How do libraries work as the ultimate game information repository? (Updated: 01/21/2009)
In the library you can learn all aspects of the game through the library interface, which is available anywhere. The Library records not only facts about the game, but Legends of the greatest warriors of Alganon. These Leaderboards record things like largest damage done, richest player, most library scryings, and much more.
How will I keep up with friends when I do not play very often? (Updated: 02/25/2009)
Our Studies system allows a player to grow their characters over time through a progressive time-based advancement method. Whether you are online or offline, selected studies will advance.
This system provides a balance, ensuring a healthy reward for those that do not have the time to invest in the game, but not giving an unfair advantage to those that do. To change Studies, simply login to advance another path.
What are domain goals? (Updated: 01/21/2009)
Each Domain in Alganon has a massive, domain-wide objective that all players in the zone can participate in. These domain objectives will take effort from many players to complete, but the rewards for completing them are granted to all players in the zone. In many zones, these domain objectives are competitive - the Asheroth and Kujix compete to gain the domain-wide boon.
Will there be an auction house? What if I want something that isn't listed? (Updated: 01/21/2009)
There will indeed be an auction system. The greatest feature is the Consignment capabilities. If you are having a hard time finding something you need, you can post a "Need" announcement and someone will surely have that item for you!
Gameplay
How large is the world? (Updated: 02/25/2009)
The continents of Ardonya and Harraja are huge! They can currently be viewed in the "World Map" website section. Many of these areas will be opened up sometime after release, allowing a progression for your character's exploration long after you begin your journeys.
How will I find may way around the game world? (Updated: 02/25/2009)
We understand that a mapping system is a vital component to the overall player experience. There are four levels of maps that pin-point where you are in the world. You will also have your satellite radar view that displays your immediate surroundings. Expect this system to be extremely detailed to your character's location.
What kind of environments and creatures will I encounter in my journeys through the world? (Updated: 01/21/2009)
There is a huge amount of variety in the terrains offered in Alganon. As you adventure through the land you will cross through deep chasms, walk along the sandy shores of a great ocean, and slosh your way through thick water in a distant swamp. Along the way you may face flying Wyverns, Ice Elementals, or even epic bosses like the Avatar of Death!
How does the death system work? (Updated: 01/21/2009)
We firmly believe that the worst thing you can do is "steal" from a player's experience. For this reason, we are not adopting any "loss" mechanisms for death that would result in anything more than minor monetary and time delay adjustments.
How are you going to balance single player vs. group play? (Updated: 01/21/2009)
ALGANON features many different types of content to address both single and group play styles. The core game is designed for single players to have a rich and fulfilling experience on their own if they choose; however certain realms of adventure will require a group of players to infiltrate and conquer, and of course the large-scale Crusades between sides will often require large-scale groups.
You can choose your own play style; with or without a group, and always find something to do regardless of your choice. We do not want to penalize players who wish to play alone, but we want to enhance the experience for those who want to play together.
What will end game content look like, and will there be alternative ways to advance your character once a cap is hit? (Updated: 01/21/2009)
As a MMOG, ALGANON is a living breathing world where content updates and game adjustments are constantly taking place. There is no "end game" to ALGANON, and the last thing we want to do is put players in the rut of doing the same thing again and again because there is nothing else to do. Alganon was designed for infinite growth, and we plan to put that to the test.
We are focusing on creating a content system that evolves with your characters; even the most powerful ones. We are also creating a variable system what allows players to become empowered while in certain areas, or as a result of certain actions. This will allow for players to pursue planned strategies that will allow for them to achieve these empowerments.
We also plan to keep track of the Legends of Alganon, with a section of the Great Library devoted to tracking record setting events in the game. There will always be a new record to break, a new foe to defeat, a new challenge to overcome.
Will players be able to create characters on opposing sides on the same server with one account? (Updated: 01/21/2009)
Yes.
How does the Crafting system work? (Updated: 02/25/2009)
All crafting within ALGANON utilizes the built in skill and study system. This means that players can raise their skills based on engaging in activities, but the study system will adjust the potency of their skills, and open up new skills to be learned. This allows for a balance to be created.
In the current design, you will be able to freely choose any two of the specialized crafting/gathering skills - such as blacksmithing, leatherworking, skinning, or salvaging. These will not be bunched in groups; you are free to pick any two that you'd like.
For example, a player can make 100 swords in a single day and raise their Blacksmithing skill from creating swords, however, they will have to wait just as long as any other player to raise their supportive studies to make better swords, or possibly open the next branch of Swordsmithing.
This creates a balance where power gamers don't dominate the market, allowing for casual gamers to focus their studies to compete in crafting some of the best items in the game. As a general rule we try to keep crafting and adventuring separate on an individual level, but interdependent on a massive level.
Can I have multiple characters studying at the same time? (Updated: 01/21/2009)
Only one character can actively study at a time, however it's very easy to switch between characters and "resume previous study".
Can Asheroth & Kujix group and guild together? (Updated: 01/21/2009)
No; the Asheroth and Kujix are sworn enemies and bitterly hate working together in any capacity. They cannot share group together or join the same guild.
Support
What systems will Alganon be supported on? (Updated: 01/21/2009)
ALGANON is slated for a PC release at this time. Further details on system specifications will be revealed in the near future. Know that we are considering a broad player support base that will satisfy as many involved as possible.
Will voice chat support be included? (Updated: 01/21/2009)
We are considering peer-to-peer voice chat support for the final version. This decision will be further considered during the BETA cycle.
Will player-generated mods be supported? (Updated: 01/21/2009)
ALGANON will allow for extensive client-end modifications and UI adjustments. While we will not allow any of the core systems to be circumvented (due to exploitation), we will be empowering the players to control how they wish to experience the game to the best of our abilities.
What sort of technology are you using for ALGANON? (Updated: 01/21/2009)
We have built the core client, server, and world building systems entirely from scratch. This gives us ultimate control over what we can do with the world, which gives you an ultimate experience that can be tailored as the game continues to grow beyond release.