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| Ages of Athiria Athiria is a world of powerful warriors, scholarly scribes, colorful jesters, menacing wizards, and hustling merchants. It is a world where the savagery of the middle ages is present along with all of its risks. It is a world where the resulting rewards foster epic stories that bards sing for years to come and that scribes write about for centuries. |
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What will the weather system be like in Athiria?
Weather will play a part in travel and if the server resources are available we would like to expand the weather sub-system into something more fluid than the random rain/snow patterns commonly found in the genre today. Some of our ideas for weather systems link the prediction of weather patterns to a player skill. If this occurs there needs to be a use for this skill, so we will probably make weather play a minor roll role in spell crafting, foraging, and other trade skills. At the very least weather will play a minor role in travel, such as slower travel during rain as opposed to when there’s no rain. There are many potential ways that weather could impact game play. As of right now nothing is set in stone, though there is a good chance that some of what I mention here will get implemented at some point in the future. |
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