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Adellion Adellion is a world imagined and created by HonourBound and Adellion enthusiasts. Though the world classifies as a fantasy world, it holds many more similarities with our earthly reality than the norm of the fantasy-genre. In Adellion magic and other supernatural phenomena belong only in myths and beliefs. Sala and Tariana have recently been at war and though no major conflicts have occurred in the past few years, hostilities still exist. The Dalmites allied with the Salans after the Tarians invaded their forests, while the Drulons maintain a grudge with the Salans over religious matters.

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Old 05-08-2005, 03:55   #1 (permalink)
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Attention Welcome to Adellion

Introduction
Adellion is a world imagined and created by HonourBound and Adellion enthusiasts whom we can't thank enough for their input. Though the world classifies as a fantasy world, it holds many more similarities with our earthly reality than the norm of the fantasy-genre. In Adellion magic and other supernatural phenomena belong only in myths and beliefs.

Game Concept
HonourBound is creating a MMORPG (Massive Multiplayer Online Role-Playing Game) set on the world of Adellion. This means that it will be a game in which the players can interact over the Internet and together create the illusion of Adellion as a real breathing world. Our intention is for this to be more than just a game.

Adellion will be a diverse and vast world with many possibilities and options for the player. In fact anyone with enough dedication should be able to directly affect Adellion’s future. Founding a town, leading an army and farming land are all things which will be possible for the player to do.

Setting
Initially, the game will be set on the isalnd Aryiure in the Adellonic year 3200 TS. This is a time when technology is medieval and several different cultures dominate the island. Five of them inhabit the largest continent, Aryiure.

In eastern Aryiure lies Sala and the land there contains fertile plains, which give a steady supply of food. Salanians have enough resources and a strong enough military to stand on their own if they so require. A council runs Sala from the capital Salandorf. Currently the council is lead by Sir Malcym Crydee.

Western Aryiure is mountainous and home of the Tarians. Recently a former Salanian noble called Rahkzan has united these lands into an empire and has agitated his followers, against Sala. Those in the West who oppose Rahkzan and Tariana call themselves Tarans, which is an older name of the people.

The mysterious Dalmites dwell in the forests all over Aryiure and protect these aggressively if required. This has often brought them to conflict with the other peoples of Aryiure and currently they are aligned with Sala against the Tarians. The Dalmites are organised in clans and the main clan Kisami is lead by a woman known as Teila.

In the deserts of southern Aryiure lies Sakoia. The Sakoians have learnt to survive in the deserts where water is rare, but whose mines are rich in silver, gold and jewels. With its wealth Sakoia manages to maintain a great deal of trade and their leader Surric is treated as a God.

The Drulons live in the swamps east of the desert. They are a hardened people of natural warriors and have kept themselves isolated from the other cultures for a long time. Drulons hate Salanians, even though the wars and conflicts, causing this grief took place in the distant past. Drulons are organised in clans and their leader called Suva-Tovari has supreme authority. The current Suva-Tovari is Nalor.

Central Aryiure is sometimes referred to as the Bloodlands. This area is not unified and contains a few independent cities that often are multicultural. Largest of these cities is Caeril, which all cultures of the mainland have recognised as neutral ground.

Not long ago a new people arrived from the east to Aryiure. They came from the Kingdom of Aetha and are well-versed sailors and traders. But their waterways are raged by pirates, deprived by smuggling and plagued by a drug known as Capilis.

Further, devestating storms recently rose up around Aryiure, isolating all its inhabitants from the rest of Adellion.

Approach
Currently HonourBound’s staff consists of volunteers situated all over the world. We are working on Adellion in our spare time, because it is the game we have always wanted to play. We are aware that developing a MMORPG is a very hard and long road to go, but our devotion is strong.

The World
Cultures
There are many different cultures who inhabit the world of Adellion. Each, quite unique and alien to each other. Read of them and study their ways carefully, for eventually you must choose and live among one of them.

"The Salanians" are a proud people who thrive in eastern Aryiure's fertile lands. They lack few resources, their cities are plentiful and their land span a large area.

"The Tarians" settle themselves in the great mountains in western Aryiure but recent conflicts have made them restless and vengeful towards the east.

"The Dalmites" dwell deep in the larger forests of Aryiure. They live in harmony with the forests and protect them with their lives.

"The Drulons" are a deeply religious people, who inhabit Reitroum, the swamps of Aryiure. Their devotion and their strength make them some of the finest warriors of Adellion.

"The Sakoians" have established themselves in the vast desert of western Aryiure. They are experienced traders and the desert is rich in gold.

"The Aethans" came recently to Aryiure and established a colony on a nearby island and have made themselves known through acts of piracy.

FAQ's
Adellion and Beta

What is Adellion?
Adellion, a MMORPG (Massive Multiplayer Online Role-playing Game), is in development by HonourBound Ltd, and set in a world called Adellion. Adellion is played via the internet with thousands of other people. Compared to other MMORPGs, Adellion is dedicated to providing a consistent, yet dynamic role-playing environment. For further details, please read the About section of Adellion's website and the remainder of this FAQ.


Is the Game out yet?
No. The game has not yet been released so cannot be currently played. We are planning to start a series of public Alphas this fall (2004).


When is the Beta/Release?
Beta and release are still undetermined at this time, but we plan to start alpha testing in the fall of 2004 and will invite a select group of testers to participate.


How do I get into Alpha 1? Will there be more than one test? Will the people from Alpha 1 automatically be in Alpha 2 and Beta 1, etc? Or will they have to sign up for it?
Alpha testers will be selected from those who participate constructively on the forums, particularly in the roleplay forums. Those who participate in Alpha testing will continue to be included in later Alpha and Beta testing. Those who have previously signed up for Beta testing will be given a chance to update their information prior to starting our Beta tests.


How many are allowed in the Alphas and Betas?
This is still too early to say, though the amount of people required for testing will increase with each test-phase.


Those that are going into beta, will they be able to see their skills rising? If not how can you test balancing of advancement and maybe bugs that either grant immediate skill gain or skill gain-blocking?
No, testers will never be able to see their skills rising. Numbers are not visible in Adellion and will remain that way through testing and release. The programmers have developed a system so they can test various stages of skills without giving access to this information to testers.


What will the first Alpha include?
The first Alpha will be centred on Ikime in Cebetshire, Sala. The terrain will be a sample of Adellion's terrain but not the exact Cebetshire you will later see in the game. Testers will only be able to select Salanian characters during the first phases of Alpha. The skills available will be cooking, foraging, panning, and a few physical skills such as climbing and swimming. Features such as the inventory system, thirst, and hunger will also be working. A simple chat system will be included although it will be modified and refined during the testing.

Honourbound

Is it true that the company is based entirely over the internet?
The company is registered in the United Kingdom as Honourbound LTD. We conduct our meetings and communication over the internet.


Is it true that you are working on this game in your spare time for no salary?
Everyone that is employed as a member of Adellion's staff has a contract which guarantees them part of the profit made the first years after the release of the game. Currently, only a few people on the team are getting paid a regular salary.


Who are the people on the team and how can I contact them?
You can find a list of staff members in the Honourbound staff section of the website. While we try to keep this information current, it may be out of date. Feel free to ask on the forums of via private message for information regarding contacting staff members.


This game seems to have been in development for a long time, yet testing has not even started, how do you explain that?
There are many reasons for this. After spending several years in development, we decided to change our engine to reflect current technologies. This required the programmers to start from the beginning. However, our decision to use Torque rather than develop a new engine from scratch has allowed us to move forward steadily and rapidly


I've always wanted to be involved with game development and especially with a great game like Adellion. Is there any way I can help out?
If you have experience using the Torque engine and C++ programming, or with 3D-modelling it is likely that you can be useful to us.


What is Alchemic Dream and what is their relation to Honourbound and Adellion?
Alchemic Dream will handle translating the game into French, German and Spanish, host the game servers and maintain the customer support staff. They will also aid us in advertising and providing in-game events and support. Honourbound will provide development support for the game including any additions and patches.

Theme - what is Aryiure?

What is the difference between Adellion and Aryiure?
Adellion is the name of the game and the name of the world. Aryiure is the name of the small island in the world of Adellion where game play will take place. Aryiure's geography can be seen on the map.


What are the races in Adellion?
Players will be able to select only one race, humans. However, currently 6 cultures are included in the game, each with its own strengths, weaknesses, and unique characteristics and customs. These cultures include the Salanians, the Tarians, the Dalmites, the Drulons and the Aetheans. You can read about these cultures in the World section of the Adellion website or on the individual cultural websites found in our Links section.


Will there be magic?
No! Adellion will be a realistic world, one that could actually exist. Stories and legends will contain myths and these might refer to things that appear to be supernatural. However, you won't be able to levitate and shape fireballs with your hands or teleport magically.


Will the technology be purely medieval?
We are trying to create a technological level that is similar to the medieval era in our own past, but since Adellion is not Earth, there may be some slight differences. There are legends and some records of past civilizations whose technology was more advanced than Adellion's current levels, but most of these were destroyed during the Great Sundering. If remnants of these old technologies are discovered, they could find their way into everyday use among the citizens of Airyiure.


What's the story of the game?
Since Adellion is a MMORPG it does not follow a single storyline. Instead each person creates their own story and therefore their own fate. There will be long term plots affecting everyone and an overall story that will influence the relationships and politics between cultures. Sala and Tariana have recently been at war and though no major conflicts have occurred in the past few years, hostilities still exist. The Dalmites allied with the Salans after the Tarians invaded their forests, while the Drulons maintain a grudge with the Salans over religious matters. The Sakoians are not currently involved with any of the conflicts but may choose sides in the future. The Aetheans are new to Aryiure but are looking to expand their influence on the main island.
In general, Adellion is about living the daily life of your character. What this entails is entirely up to you, as long as it fits into Adellion's rather humble setting.

For A Full List of FAQ's Visit the official FAQs Page

To see the first trailer of the game

Some ingame Music:

Prelude to adventure
Salanian Nights
Victory Music
A New Day
Dalmite Night
Tarian Night
Salanian Days 2

Get their designer Adellion Skin WINAMP SKIN

Official website: http://www.adellion.com/

InGame Information

Weapons

Axes

Every culture needs to have some weapons to protect themselves from would be intruders to their domains... Axes are but one of those tools.

This time the Releated actions have been left attached to each of the weapons. As always if you have any questions about any of the information below don't hesistate to ask on the forums.

-Battle axe (4 pounds, 31 inches) - a melee weapon used in lumbering and chopping up a carcass, crafted by blacksmithing.
Related actions: Examine, destroy, smelt, sharpen, poison.

-Double axe1 (10 pounds, 60 inches) - a melee weapon used in lumbering and chopping up a carcass, crafted by blacksmithing.
Related actions: Examine, destroy, smelt, sharpen, poison.

-Double axe2 (11 pounds, 66 inches) - a melee weapon used in lumbering and chopping up a carcass, crafted by blacksmithing.
Related actions: Examine, destroy, smelt, sharpen, poison.

-Executioners axe1 (8 pounds, 54 inches) - a melee weapon used in lumbering and chopping up a carcass, crafted by blacksmithing.
Related actions: Examine, destroy, smelt, sharpen, poison.

-Executioners axe2 (8 pounds, 60 inches) - a melee weapon used in lumbering and chopping up a carcass, crafted by blacksmithing.
Related actions: Examine, destroy, smelt, sharpen, poison.

-Stone axe (4 pounds, 30 inches) - a melee weapon used in chopping up a carcass, crafted by carving.
Related actions: Examine, destroy, sharpen, break into firewood, poison.

-Throwing axe (3 pounds, 30 inches) - a throwing weapon used in chopping up a carcass, crafted by blacksmithing.
Related actions: Examine, destroy, smelt, sharpen, poison.

Swords

And here is a list of sword types.

-******* sword1 (6 pounds, 48 inches)
-******* sword2 6 ˝ pounds, 54 inches)
-******* sword3 (5 1/2 pounds, 44 inches)
-Broadsword (2 pounds 10 ounces, 32 inches)
-Claymore (9 pounds, 57 inches)
-Katana (2 pounds 4 ounces, 37 inches)
-Long sword (3 pounds, 32 inches)
-Scimitar (4 pounds, 36 inches)
-Short sword (2 pounds, 26 inches)
-Sword, leaf blade (4 pounds, 35 inches)
-Two-handed sword1 (8 pounds, 6 ounces, 74 inches)
-Two-handed sword2 (5 pounds, 7 ounces, 59 inches)

Prepared foods (dishes)
After a dish has been successfully cooked two separate items remain (an empty cauldron and a dish in a bowl). After the dish is consumed an empty bowl remains.

Bowl, pottery (unheated) (8 ounces, 5 inches) - an unheated bowl, crafted by pottery. Related actions: Examine, destroy, heat up, mould into clay.

Bowl, pottery (empty) (8 ounces, 5 inches) - a container used in cooking/storing dishes, crafted by heating.
Related actions: Examine, destroy.

Bowl (bird stew) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (braised vegetables) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (griddled fish with rice) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (fish stew) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (game stew) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (ham, eggs and potatoes) (2 pounds 8 ounces 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (mushrooms and greens with rice) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (porridge) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (mashed roots) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (snake stew) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (crustaceans) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

Bowl (soup) (2 pounds 8 ounces, 5 inches) - an edible item, crafted by cooking.
Related actions: Examine, destroy, eat (double left click shortcut).

*note if bowls/dishes are used as “tableware” they have additional command (set on a table), after having been set the items are world objects and thus have another user menu (pop up) with separate commands when in 3D form (pick up).

*note the “set on a table/pick up”-commands could also be drag & drop-type actions.

Adellionic Months (Earth Eqv.)
Gwinidd (January)
Adyseth (February)
Thirali (March)
Sevilac (April)
Larimar (May)
Merinad (June)
Preacan (July)
Greawin (August)
Laraoch (September)
Edaleth (October)
Frareth (November)
Palanon (December)

Adellionic Days of the Week (Earth Eqv.)
Croelin (Monday)
Gwirash (Tuesday)
Wautrem (Wednesday)
Yalewan (Thursday)
Adreili (Friday)
Cigodus (Saturday)
Olonydd (Sunday)

Lengths (Universal)
1 Thumb (Across) = 1 inch
1 Palm = 3 inches
1 Hand (Across)= 4 inches
1 Foot = 12 inches
1 Cubit = 18 inches
1 Pace = 30 inches
1 Yard = 3 feet
1 Chain = 100 feet
1 Mile = Roughly 53 Chains or 2110 Paces (Number shortened from 2112 to 2110 for obvious reasons)
1 League = 3 miles

Monetary Systems (Universal)
1 copper coin
1 copper ingot = 10 coppers
1 silver coin = 10 coppers
1 silver ingot = 10 silver coins
1 gold coin = 10 silver coins
1 gold ingot = 10 gold coins
1 Ruby = 5 gold Ingots or 50 golden coins

City of Caeril is recognized Neutral City. All Ingots from Caeril are stamped as such and considered usuable in ANY city on Adellion.

Note: City of Caeril does charge a fee for monetary conversions to neutral ingots. Check local moneychangers for exact prices.

Important: This monetary system is subject to change as the game progresses

Time Measurements (Universal)

1/2 hour
1 hour = 2 halves
Sunrise - Sunset = 12 hours
Sunrise - Sunrise = 1 Day
1 Week = 7 Days
1 Month = 4 weeks + Harvesttide (Harvesttide is a day that follows every month. It is the 29th day)
12 Months = 1 year

Yvoroc
History
Yvoroc is a deadly disease, which is quite common in many parts of Adellion. In many Aryiuran cultures it is common belief that it was the true Deities who during the age of Prophecy punished mankind by letting Yvoroc strike those that spread false teachings. If this is true or not is unknown, but it has been a hazard to life for as long as anyone can remember.

Cause
The exact cause of Yvoroc is unknown, but most religions claim that it in some manner is related to lack of faith and a punishment thereof while atheists generally view it as some form of hereditary disease.

Symptoms
Contrary to the cause, the symptoms of Yvoroc are very well-known. Initial stages generally include incomprehensible ramblings from the victim and a complete lack of connection and understanding for life. In some cases the victim becomes completely delusional, believing and acting as if they are from another world. Once the disease strikes, the madness is usually prevalent as unorthodox use of language, dress-code and behaviour in general becomes a permanent aspect of their persona. When the disease is far-gone, the victim makes no sense at all and it is generally dangerous to even try and approach them, as violent behaviour is very common. There is generally a desire on the part of the victim to try and disturb or destroy their surroundings, without regrets. While the exact reason for this behavior is unknown, victims of Yvoroc has claimed to view life itself as completely meaningless and that they find pleasure in its destruction. In the final stage the victim is generally raging mad and in a complete fury, which causes a heartattack, soon followed by death.

Cure
There is no known cure for Yvoroc and too often the victims are either slain by someone who can not bear to listen to their ramblings or by the disease itself. In some cases extreme efforts to regain sanity on the part of the victim, with some help from a caring surrounding has made them able to lead a more normal life where the symptoms have eventually vanished completely.

Read The Book Of Tales

Beta closed
We will keep accepting NDAs until the 1000 limit has been reached.

Adellion Staff
Attached Thumbnails
welcome-adellion-fields3.jpg   welcome-adellion-house2.jpg   welcome-adellion-logcabs3.jpg   welcome-adellion-monk.jpg   welcome-adellion-newwalls2.jpg  

welcome-adellion-preview2swamp.jpg   welcome-adellion-previewdesert5.jpg   welcome-adellion-prewiewsiegetents.jpg   welcome-adellion-sateliteview2.jpg   welcome-adellion-tarianhmapflat_2_grid.jpg  

welcome-adellion-towerdoor.jpg   welcome-adellion-adellionmap.gif   welcome-adellion-skymap.gif  
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