2MoonsDesigned by legendary designer David Perry - the founder of Shiny Entertainment - whose resume includes Earthworm Jim and Enter the Matrix, 2Moons promises to be the most violent MMORPG ever made. Published by Acclaim, 2Moons also promises to be entirely free to the user as it relies on an optional advertising system built into the game's UI.
Bagi Warrior
The Bagi are not of The Abyss, yet they are not completely of Haran either. Untold centuries ago, the warrior race known as The Bagi was not as they are now. Their battlecraft was as powerful and deadly as any found in Haran. What most would refer to as magic, The Bagi know as calling. From the core of their being, they call forth primal energies to crush their foes. The more skilled a warrior is, the more disciplined, the deeper and more destructive the force he can summon. Abaddon tried to destroy The Bagi with a disease conjured in the bowels of The Abyss. It was meant to corrupt The Bagi, to transform them into Pitborn. And if not for the will of the people, if not for their discipline, it would have succeeded. It was only the force of their will that allowed them to resist a complete corruption. Now, their bloodline is forever tainted, their bodies cursed to bear the marks of The Abyss. Half man, half Pitborn, brother to none, enemy to all, a Bagi Warrior bows to no one.
The Segnale
Pitborn creatures who once held sway over much of The Abyss. Their skills as assassins and healers are sought after by the forces of light and dark alike. Millennia ago, Abaddon’s forces conquered the lands of The Segnale and commanded them to subjugate themselves to his will. They fled to Haran, and though they did not pledge their loyalty to Haran or The White Lady, their hatred for Abaddon burns deep. Their magic is vampiric in nature. “From blood we take, to blood we give,” they say. Some follow the path of the assassin, others the path of the healer. Whichever way they choose, they are some of the most deadly creatures in this world or any other.
The Incar Order
The Incar Order has pledged to uphold the way of The White Lady at any cost. Magicians by trade, The Incar are not a race like The Bagi or The Segnale, but through meditation and diligence, they’ve learned to tap into the energies the Old Ones used before they left this world. The Incar have used their magical might to control nearly every area of Haran that man inhabits. Fire, Ice, Lightning and vast energies are at their command and there are few who canstand against an Incar Loremaster. The magic they use, however, can be used for good or evil. It is only the disposition of the user that determines whether the skills taught by The White Lady are used for good or ill.
The Azure Order
Staunch allies of The Incar, The Azure Order have dedicated their lives to the pursuit of skill in physical combat. Theirs is a tradition that goes back thousands of years, before The Incar Order even existed. For theirs is the way of battle, of discipline, of sacrifice and abnegation. As they honed their skills throughout the ages, there were those of The Azure who were able to transcend mere bladecraft and tap into an internal source of power and unleash energies through the weapons they wield. It is this purity of intent and physical prowess that all Azure seek. They fight for The White Lady and the people of Haran and value fidelity above all else.
The Segita
Hunters, bowmasters, trackers whose skill cannot be matched by any man or beast. The way of The Segita is as old as that of The Azure, for their disciplines were the first to be discovered and honed by the peoples of Haran. The Segita worship nature in all its forms and whatever life they take for their sustenance, they give back in other ways. They fight for the good of Life – the essence of all living things in Haran – and it is from this that they draw what magic they have. Taciturn and lethal, The Segita give their allegiance only to Life and those who would preserve it. Abaddon and The Pitborn are the antithesis of everything The Segita hold dear and they will kill any Pitborn on sight.
The Summoners
The sorcery of The Summoners is culled from the tradition of The Incar and of the older, darker magics of Bonereavers, beasts, Pitborn and demons of other realms. They have no allegiance to anyone but themselves. Even at that, there is no loyalty to each other. The Black Path is the road upon which all Summoners walk. They traffic with evil so that they may dominate it and bend it to their will. Only for their own benefit will they fight. Their powers are vast, but few attain the highest levels because of the demands put upon the soul of the practitioner. Unlike The Incar, Summoners do not separate bladecraft from magic. Proficient in dark magic and battle, they loathed and feared by man and Pitborn alike.
Abaddon
He is known by many names throughout Haran. Corruptor, some call him, Destroyer, Reaver, Boneweaver, Soulrender – all befit him. Abaddon is the lord of The Abyss, the shadow realm wherein such evils are birthed as to offend the flesh of which they are built. His thirst for the pain of others cannot be quenched. His love of destruction will always be unrequited. His hatred of light and hope and kindness will never wane. No creature in The Abyss has ever stood against him and lived. No world has ever resisted his might forever.
Trieste
The daughter of Helion, last of The Old Ones, the people of Haran call her The White Lady, for so she is. When The Old Ones left Haran to the maw of Abaddon and his army, she stayed behind. Only through her guidance and teaching are the people of Haran able to survive now. She sacrificed herself to seal shut The Black Door with her own blood. Some say she has appeared to them in dreams. The Incar say that she will return in an hour of great need and deliver them a final time.
The Saint of Blades
A god. The only god of Haran ever to manifest in physical form. It is said he was beyond the power of The Old Ones. He holds dominion over every sharpened edge of metal or stone in all creation. Each time a blade takes life, the soul of the deceased must plead his case before The Saint and be sent to a realm of bliss or oneof pain. In the last battle against Abaddon, Trieste left to seal the gate and all the other forces fled in her absence. Only The Saint of Blades and his followers, The White Blades remained. Abaddon struck him down, but could not kill him. The Saint remains in a coma, plotting his revenge against Haran and The Abyss alike in The Crevasse of Revenge.
The Saint of Blades
A god. The only god of Haran ever to manifest in physical form. It is said he was beyond the power of The Old Ones. He holds dominion over every sharpened edge of metal or stone in all creation. Each time a blade takes life, the soul of the deceased must plead his case before The Saint and be sent to a realm of bliss or one of pain. In the last battle against Abaddon, Trieste left to seal the gate and all the other forces fled in her absence. Only The Saint of Blades and his followers, The White Blades remained. Abaddon struck him down, but could not kill him. The Saint remains in a coma, plotting his revenge against Haran and The Abyss alike in The Crevasse of Revenge.
The Augur
They are neither human nor Pitborn. If The Old Ones knew where they came from, they did not say. The Augur move Haranian and Pitborn alike through what they call The Shifting Place. Teleportation might be another word for what they do, though this is only the basest of their abilities. Neither Abaddon nor The Old Ones could resist the law they set forth. Of their purpose, they will say only, “We are The Augur; we see far; we serve the balance.”